HONG KONG, Aug 26, 2022 - (ACN Newswire via SEAPRWire.com) - Q P Group Holdings Limited ("Q P Group" or the "Group"; Stock code: 1412), one of the leading manufacturers of paper-based tabletop games and paper-based greeting cards in the People's Republic of China (the "PRC"), recorded a total revenue of approximately HK$657.8 million, representing a year-on-year increase of approximately 11.6% for the six months ended 30 June 2022 ("6M2022" or the "Period"). The Group's profit attributable to equity holders of the Company was approximately HK$53.7 million, up by approximately 65.1% as compared with that of the six months ended 30 June 2021 ("6M2021"). Basic earnings per share was approximately HK10.09 cents (6M2021: HK6.11 cents).The Board of Directors has resolved to declare an interim dividend of HK3.0 cents per share for 6M2022 (6M2021: HK2.0 cents).Business ReviewDuring the Period, the COVID-19 pandemic continued to affect the global economy and business operations. Despite the challenges, the Group weathered the global supply chain chaos over the past year and its order fulfilment resumed to normal during the Period. Also, the Group successfully captured the business opportunities derived from the strong demand for tabletop games and educational items in the European and the USA markets extending from the previous years and achieved growth in OEM business, with the revenue derived from OEM sales increased by approximately 14.2% year-on-year to approximately HK$566.8 million for 6M2022, which drove the increase in total revenue of approximately 11.6% year-on-year to approximately HK$657.8 million and the increase in net profit of approximately 65.1% year-on-year to approximately HK$53.7 million for 6M2022. Meanwhile, the revenue derived from web sales business during 6M2022 was approximately HK$91.0 million (6M2021: approximately HK$93.2 million); the number of active registered user accounts, which refers to the number of registered user accounts with orders placed via the Group's major websites, amounted to approximately 53,300 as at 30 June 2022 (approximately 54,700 as at 31 December 2021).ProspectsThe Group will continue to stay highly focused on consolidating its business while remaining cautious about the business environment for the rest of the year. As many countries are accelerating steps to roll back COVID-19 restrictions, the Group will actively engage with existing and potential corporate customers in the USA and Europe through exhibitions, trade shows and client visits by its overseas sales representatives to explore OEM business opportunities and foster business relationships. For the web sales business, the development of Q P Market Network ("QPMN"), a business-to-business-to-consumer (B2B2C) online platform offering one-stop product customisation solutions, will continue to be the Group's key strategic focus. Q P Group will make determined efforts to promote the mutually beneficial business model of QPMN to potential partners including brand owners, enterprises, designers and organisations. It will actively network with design communities and institutes to build up QPMN's brand awareness and reputation in the field. Expansion of the product range will be another important part of QPMN's development in the long run, so that the platform can cater to the market demand for diversified customised products and the needs of potential business partners. Besides QPMN, the Group will also introduce new products for its other web sales platforms and market its new launch through crowdfunding so as to further increase its brands' market presence and brand exposure in the global online market.In addition, Q P Group is developing a comprehensive supply chain in Vietnam to expand production capacity and diversify operational risk. The development of a self-owned production plant in Ha Nam Province, Vietnam is in progress, with completion expected to take place in the third quarter of 2023. Mr. Cheng Wan Wai, Founder, Chairman and CEO of Q P Group concluded: "The global economy is widely expected to be buffeted by various uncertain factors and challenges. Q P Group will stay alert and take proactive measures to strengthen our foundation through application of innovative business operating models, steady business expansion and continuous improvement in our operational excellence, so as to pursue business success through stability and create value for our shareholders and society."About Q P Group Holdings Limited (Stock code: 1412)Established in Hong Kong in 1985, Q P Group is one of the leading paper-based tabletop games and paper-based greeting cards manufacturers in the PRC, with production sites in Dongguan and Heshan. Its principal product categories include tabletop games, greeting cards, educational items and premium packaging. Since 2010, the Group has operated web sales businesses to provide online solutions for diversified customised paper products and gift items. Currently, the number of its active registered users has reached over 50,000.Q P Group's major websites are:www.makeplayingcards.comwww.boardgamesmaker.comwww.createjigsawpuzzles.comwww.printerstudio.comwww.gifthing.comwww.maketotebags.comQ P Market Network:www.qpmarketnetwork.comFor more information, please visit: https://www.qpp.com/ Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)
HONG KONG, Aug 23, 2022 - (ACN Newswire via SEAPRWire.com) - Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its unaudited 2022 interim results and its second quarter results for the period ended 30 June 2022.For the first half of 2022, the revenue of Kingsoft increased 21% year-on-year to RMB3,687.2 million. Revenue from office software and services business increased 15% year-on-year to RMB1,795.7 million. Revenue from online games and others increased 28% year-on-year to RMB 1,891.5 million. Revenue from office software and services and online games and others represented 49% and 51%, respectively, of total revenue for the first half of 2022. Gross profit for the first half of 2022 increased 18% year-on-year to RMB2,970.0 million, while operating profit amounted to RMB918.2 million.For the second quarter of 2022, the Company's revenue increased 24% year-on-year to RMB1,834.2 million. Revenue from office software and services business increased 18% year-on-year to RMB924.6 million. Revenue from online games and others business increased 31% year-on-year to RMB909.6 million. Revenue from office software and services and online games and others represented 50% and 50%, respectively, of total revenue for the second quarter of 2022. Gross profit for the second quarter of 2022 increased 22% year-on-year to RMB1,467.7 million, while operating profit increased 82% year-on-year to RMB418.7 million.Mr. Jun LEI, Chairman of the Company, commented, "Despite the challenges posed by the recurrence of the pandemic, we remained focused on our strategy and achieved satisfactory results in our core businesses. Kingsoft Office Group is committed to empowering the digital transformation of institutional users while enhancing the cloud office user experience for individual users. We focus on technological empowerment, product innovation, service enhancement as well as marketing channel and eco-system expansion. Meanwhile, we continue to pursue the product strategy of 'multi-screen, cloud, content, artificial intelligence ("AI") and collaboration' and have achieved good operational performance. Regarding our online games business, we adhere to a strategy on premium games and focus on technology innovation, as well as constant cultural facets enrichment, which promote further game development."Mr. Tao ZOU, Chief Executive Officer of the Company, added, "For the second quarter of 2022, the Company's revenue increased 24% year-on-year to RMB1,834.2 million. Driven by the growth of subscription revenue from individual and institutional subscription businesses, our office software and services business increased by 18% year-on-year during the second quarter of 2022. Our online games and other business increased by 31% year-on-year during the second quarter of 2022, primarily driven by the contribution of mobile games launched in the fourth quarter of 2021 such as JX World III and JX I: Gui Lai."BUSINESS REVIEWOffice Software and ServicesDuring the quarter, the revenue of office software and services increased 18% year-on-year to RMB924.6million. Individual subscription business sustained growth momentum. Based on the continuous enhancement of cloud office experience, Kingsoft Office Group developed and introduced various new functions dedicated to specific scenarios to drive the active use of cloud services and continuous increase in subscription payment. We remained focused on attracting more long-term paying users and the number of premium subscribers continued increasing.In response to the government departments demand for digital management, end-to-cloud integration and mobile office, our products are highly compatible with government office systems, which assist the government in achieving informatization gradually and realizing centralized document management, effective and efficient file application, collaboration features, security control etc. In response to soaring demand for digital transformation among enterprises, our core products focus on solving pain points such as uploading documents to the cloud and ensuring file transfer security through continued optimization and the assistance of quality customer services.Kingsoft Office Group has closely monitored the localization industry trend. As the localization gradually penetrates into local government, we take the initiative to tap those markets. Driven by favorable policies and industry demand, our penetration in the industry localization continues to increase. In addition, demand for integrated end-to-cloud products from customers in the localization industry, such as finance, energy and telecommunications, also continues to grow. We have further optimized the re-flowable and fixed-layout document format standards of our localization products to provide an efficient and integrated user experience, which would further strengthen the competitiveness of our products.Kingsoft Office Group continued to strategically play down its advertising business by reducing the number of advertising spaces and the frequency of push notifications. Since we strived to improve the quality of clicks and reduce user interference, our advertising business was undergoing a steady and gradual decline.Online Games and OthersDuring the quarter, the revenue of online games and other business increased by 31% year-on-year to RMB909.6 million. Our flagship JX Online III PC game remained stable. Upon the launch of the non-deleting test in China at the end of last year, JX World III maintained an outstanding reputation and a high popularity among gamers. In addition, the game launched in Hong Kong, Macau and Taiwan during the quarter and achieved an excellent performance.Looking ahead to the third quarter, we launched the open beta across all platform and a new section for JX World III and will celebrate the 13th anniversary of JX Online III PC game. Through continuous content upgrade and technology innovation, we strive to sustain the vitality of our core I P. Meanwhile, we also uphold our corporate responsibility and continue to explore the social value of our games. Biphase, our initial self-developed charity game which focuses on bipolar disorder, has received multiple awards and acclamation from international gaming authorities upon its debut overseas last year. In addition, the game has also received the license approval in July this year and is scheduled for launch in China.Mr. Jun LEI concluded: "In the second quarter, we embraced the change of the complex environment and achieved further development by continuously enhancing our products and services. Looking ahead, the Group will adhere to technological empowerment, maintain our investment in R&D and enhance operational efficiency. We will keep focusing on our core strategies, adhere to integrity and innovation to empower our users and partners and create long-term returns for our shareholders."About Kingsoft Corporation LimitedKingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models, and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.Kingsoft Investor Relations:Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.comFor further queries, please contact Hill+Knowlton Strategies Asia:Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)
HONG KONG, Apr 13, 2022 - (ACN Newswire via SEAPRWire.com) - Despite regulation and a suspension of new game licenses in China, CMGE (0302.HK) grossed RMB3,957 million in 2021, representing a year-on-year increase of 3.6%, according to its 2021 annual earnings report. The company's gross profit margin increased to 37.2% in 2021 from 32.0% in 2020, while gross profit totaled RMB1,473 million, a year-on-year increase of 20.5%.Jian Xiao, Executive Director, Chairman and CEO of CMGE, stated at the Performance Meeting that several games to be released in 2021 had been delayed due to the failure of achieving the game license as scheduled, as well as greater contributions to development and research, caused 2021 adjusted net margin to decline by 21.9%With strong performance in 2020, CMGE's performance in 2021 is virtually superior to that of most peer companies.01. The company's games have achieved international success with a year-on-year international game publishing revenue increasing by 7,260%, and another growth engine emerges.CMGE's financial statements show that its profits are essentially sourced from developing and operating IP-based games, RMB905 million of which is sourced from the profits of its game development, representing a year-on-year increase of 23.9% and accounting for 22.9% of its annual business revenues, and RMB232 million of which is sourced from the profits of its IP licensing, doubled over the last year, representing a year-on-year increase of 106.9%, showing the abundant IP reserves and outstanding performance of its self-development strategy.It's noteworthy that CMGE gained revenue of RMB459 million overseas, a year-on-year increase of 72 times. With this growth, its international revenue increased to 11.6% in 2021 from 0.2% in 2020, sharply representing the great progress from its overseas strategy of games.According to an insider, it's inevitable for domestic game developers to make a breakthrough by surviving on international markets under the more serious regulation. Also, to survive on international markets, the company is facing challenges in all aspects such as the research and development of products, operation, marketing and organization. To survive on international markets has become a key indicator to measure whether a game developer is of competence.At the Performance Meeting, Jian Xiao stated that CMGE, having committed to international game markets, has provided multiple games products in Hong Kong, Macao and Taiwan, Southeastern Asia, Europe and America and has created professional localization teams in products operation, marketing, user service and advertising. With the success of several products in practice, the international markets will be further developed, the revenue of which will also be increasing.02. The company has laid a strong foundation for challenges with a year-on-year contribution increase of 48.9% in R&D for core competence of excellent self-developed products.The research and development is a must for excellent products, and CMGE's financial statements shows that it has been committed to the research and development. As indicated by a set of data, CMGE has a R&D team of 624 professionals by the end of the period, representing a year-on-year increase of 30.0%; its contributions to the R&D are increased from RMB208.6 million in 2020 to RMB310.7 million in 2021, representing a year-on-year increase of 48.9% and accounting for 7.9% of the corporate revenue.CMGE has also invested in great game developers to develop game business. According to the financial statements, CMGE has invested in over 20 game developers directly or by convertible bonds in recent years.With its investment, merger and self-development, CMGE's R&D has become mature gradually with five major game types - numerical games, platform games, strategy games, E-sports games and card games, and several new R&D studios and subsidiaries have also been established.In the long run, the enhanced R&D will lay a strong foundation for the continuous development of products for a game company.Jiao Xiao believes that as the game industry has been more and more limited and regulated, the game companies must pay more attention to high-quality, multi-platform and long-cycle products and gain profits of one game from multiple platforms. Also, the companies need to attract more loyal customers and enhance user stickiness by the worldview and IP of games, social function and other factors.Driven by technologies, the game developers should develop more quality products to meet new demands of gamers. The game "Sword and Fairy: World" self-developed by CMGE to be released is a model one."Sword and Fairy: World", based on the worldview and IP of "Sword and Fairy", is an immersive open-world RPG where gamers are provided with great freedom to make choices. The game is available on multiple devices including PC, console, mobile phone and VR. The game art meets the VR standard to offer the best immersive experience for gamers. CMGE expects that "Sword and Fairy: World" will be developed into a bestselling strategy game with an annual revenue of over RMB3,000 billion, a high profit ratio and a long life cycle.03. The company expects a promising future as the returns of self-developed products in international markets will begin after significant games are released.Next, CMGE is going to release a series of self-developed products and further promote its international markets strategy to earn more reputation among international gamers.CMGE is scheduled to release several new games with license in the first half of 2022, including "A New Record of a Mortal's Journey to Immortality", "Ultraman: Assembly" and "All Star Fight" that were released this January.In addition, CMGE is also looking forward to the license of several major new games including "Sword and Fairy: Wen Qing", "Rakshasa Street: Chosen One", "Cultivation Fantasy" and "Daily Life of Group Chat".As for the expected time when the license will be granted, Jian Xiao holds the view that the reason why the authority has stopped granting game licenses is essentially related to the improvement and review of the game protection system for the minors. In the long run, the government will still support the healthy development of game industry.In addition, the key product "Sword and Fairy: World" is about to undergo the first test in August 2022 and to be released around the middle of 2023. And the E-sports game "Code: Basketball 3V3" developed by Shanghai Zhoujing will be tested by the end of 2022 and released around the middle of 2023.At the Performance Meeting, Jian Xiao stated that considering the status quo, the company's R&D will truly pay off in 2023 with a target that the revenue of independent R&D business accounts for 40% or even more of the total revenue in 2023.Please contact:PEANUT MEDIA LIMITEDLu Jing / He MeiYu Direct Line: (+86) 755-61619798 +8210Email: hswh@czgmcn.com Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)
HONG KONG, Mar 25, 2022 - (ACN Newswire via SEAPRWire.com) - ZhongAn Online P & C Insurance Co. Ltd. ("ZhongAn Online" or "ZhongAn" or the "Company", HKEx: 6060) released its audited annual report for the year ended December 31, 2021 ("the reporting period"). The Company leveraged its strengths in insurance technology and rich resources connected through its ecosystems to further promote insurance inclusion. The Company provided insurance services for more than 500 million users with a caring hand, the number of customers receiving claim payment reached 129 million in 2021. Adhering to the strategy of "sustainable growth with quality" and technology-driven cost reduction and efficiency improvement, the Company printed solid numbers in 2021. Gross written premium (GWP) reached RMB20.37 billion, representing a year-on-year increase of 21.9%. Combined ratio improved to 99.6%, marked the first underwriting profitable fiscal year in its history. Net profit attributable to owners of the parent reached RMB1.16 billion, representing a year-on-year increase of 110.3%, on the back of increased operational efficiency and robust growth of investment income.Under the dual-engine growth strategy of "Insurance + Technology", ZhongAn exported its insurance technology capability and advanced Insuretech know-how to insurers and brokers, to fuel the digitalization in the insurance industry worldwide. During the reporting period, ZhongAn's technology export revenue reached RMB520 million, representing a year-on-year increase of 42%, and served 109 customers in the insurance industry.Insurance segment - health ecosystem and digital lifestyle ecosystem remain top contributors with favorable channel mix shiftThe health ecosystem recorded RMB7.69 billion in GWP, representing a year-on-year increase of 16%. The Company provided health protection to approximately 25.86 million insured customers in 2021, the number of paying users of individual health insurance reached 18 million, representing a year-on-year increase of 30%.To achieve such performance, ZhongAn upheld to its philosophy of health inclusion. ZhongAn upgraded its flagship product, Personal Clinic Policy series, incorporating over 30 special rare disease drugs for the youth and launched exclusive medical protection plans for different customer groups such as chronic patients, women and the elderly. The latest version of Personal Clinic Policy also came with more value-added services including cancer screening, Internet hospital, traditional Chinese Medicine and so on.The Company is committed to provide one-stop "insurance coverage + medical services" experience for users by expanding products and services from required medical scenarios such as in-patient and critical illness, to cover the daily needs of outpatient and emergency, critical illness follow-up treatment, chronic disease treatment, rehabilitation management, optional surgery and other scenarios.The digital lifestyle ecosystem recorded GWP of RMB7.29 billion in 2021, representing a year-on-year increase of 16%. As new consumption scenarios evolved, ZhongAn actively explore and launch innovative products by leveraging its resources of over 300 strategic ecosystem partners and its cutting-edge technology to solve customers' pain-points in their daily digital life.Riding the wave of e-commerce 2.0, ZhongAn launched a new version of shipping return policy customized for livestreaming e-commerce platforms such as TikTok and Kuai, and the premium contributed by livestreaming e-commerce channels accounted for more than 20% of the overall shipping return policy in 2021.Meanwhile, the innovative products featured by pet insurance and phone screen cracking insurance also saw strong growth in 2021. Relying on the layout of pet O2O ecosystem, the annualized premium of pet insurance has exceeded RMB100 million, representing a year-on-year increase of over 250% and its market share was among the top in mainland China. Powered by its optical character recognition, the Company's phone screen cracking insurance grew by over 65% and remained the top-tier insurers for such product.Among total GWP from digital lifestyle ecosystem, the premium income from innovative business represented by pet insurance, phone screen cracking insurance and Personal Accident Policy accounted for 19% in 2021, representing a year-on-year increase of 29%.Moreover, in 2021 ZhongAn continued to build its brand and proprietary channels. In 2021, the premium from proprietary channels amounted to RMB3.6 billion, representing a year-on-year increase of 66.4%. The Company was pleasant to see such favorable channel mix shift, with proprietary channel contributing over 18% of GWP in 2021. The per capita premium contribution of proprietary channels reached RMB506, representing a year-on-year increase of 20% thanks to robust renewal rate and cross-selling efforts in proprietary channels.Technology segment - facilitating the digital transformation of the global insurance industryAs a leading insurance technology company, ZhongAn continued to explore cutting-edge technology fields such as artificial intelligence, blockchain, cloud computing, big data and life sciences technology, and utilized technology to reshape the entire insurance value chain. Last year, the Company's R&D investment reached RMB1.13 billion, representing a year-on-year increase of 24.5%, accounting for 5.5% of the total GWP. There were 1,836 engineers and technicians, accounting for 48% of all employees.ZhongAn promoted refined operation with Insurtech, enhancing user experience constantly. The cloud-based distributed core system "Wujieshan" helped ZhongAn to issue 7.7 billion insurance policies in 2021, and the number of customers receiving claim payment for the year reached 129 million. Enabled by its technology, the online claim settlement rate exceeds 95%.At the same time, ZhongAn also helped insurers worldwide with their digital transformation by exporting modular Insuretech products. In 2021, the technology export revenue reached RMB520 million , representing a year-on-year increase of 42%, with the proportion of recurring revenue reaching 48%. ZhongAn served 109 customers in the insurance industry last year, a year-on-year increase of 34 new accounts. In terms of overseas development, ZhongAn Technology has further expanded its business territory to Japan, Singapore, Malaysia, Indonesia to Vietnam, Thailand, Philippines and Europe, by working with insurance companies like AIA, Muang Thai Life, and PFI Mega Life.ZA Bank, a pioneering advocate of virtual banking in Hong Kong with a one-stop digital financial service platform also made pleasant progress in 2021. Within two years, the number of customers exceeded 500,000, the deposit balance as of Dec 2021 reached HK$7 billion, and the loan balance quadrupled year-on-year to HK$2.5 billion. In the future, ZhongAn will continue to focus on the needs of users, leverage technological strength to drive innovation, build and improve the ZhongAn brand in the eyes of users, constantly practice insurance inclusion and create long-term value.About ZhongAn Online P&C Insurance Co Ltd (Stock Code:6060.HK)ZhongAn Online P&C Insurance Co., Ltd. is a leading online-only InsureTech company in China. Founded in October 2013, the Company adopts an ecosystem-oriented approach and focuses on customers' lives on the Internet, meeting customers' diversified protection needs and creating value for them through ecosystem partners and its proprietary platform. ZhongAn Online seamlessly integrates technology across its insurance business, and now exports its technology to help other companies accelerate their growth. On 28 September 2017, ZhongAn Online became the first Fintech company listed on the HKEx (Ticker: 6060) and since 2018, the Company started expanding its Fintech and InsureTech solutions to various international markets.For further information, please contact:ZhongAn Online IR TeamEmail: ir@zhongan.com Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)
TOKYO, Jan 28, 2022 - (JCN Newswire via SEAPRWire.com) - Honda Motor Co., Ltd. today announced a summary of automobile production, Japan domestic sales, and export results for the month of December 2021.World ProductionCalendar Year of 2021- Production in Japan experienced a year-on-year decrease for the third consecutive year.- Production in regions outside of Japan experienced a year-on-year decrease for the third consecutive year.- Worldwide production experienced a year-on-year decrease for the the third consecutive year.December 2021- Production in Japan experienced a year-on-year increase for the second consecutive month.- Production in regions outside of Japan experienced a year-on-year decrease for the seventh consecutive month.- Worldwide production experienced a year-on-year decrease for the seventh consecutive month.Sales in the Japanese MarketCalendar Year of 2021- Total Japanese sales experienced a year-on-year decrease for the the third consecutive year.- New vehicle registrations experienced a year-on-year decrease for the fifth consecutive year.- Sales of mini-vehicles experienced a year-on-year decrease for the third consecutive year.- Freed was the industry's ninth best-selling car among new vehicle registrations for the calendar year 2021 with sales of 69,577 units. - N-BOX was the industry's top-selling car in the mini-vehicle category for the calendar year 2021 with sales of 188,940 units. December 2021- Total Japanese sales experienced a year-on-year decrease for the seventh consecutive month.- New vehicle registrations experienced a year-on-year increase for the second consecutive month.- Sales of mini-vehicles experienceda year-on-year decrease for the fifth consecutive month.- Freed was the industry's ninth best-selling car among new vehicle registrations for the month of - December 2021 with sales of 5,331 units. VEZEL was the industry's tenth best-selling car among new vehicle registrations for the month of December 2021 with sales of 4,476 units.- N-BOX was the industry's top-selling car in the mini-vehicle category for the month of December 2021 with sales of 13,439 units. Exports from JapanCalendar Year of 2021- Total exports from Japan experienced a year-on-year decrease for the third consecutive year.December 2021- Total exports from Japan experienced a year-on-year increase for the third consecutive month. Copyright 2022 JCN Newswire. All rights reserved. (via SEAPRWire)
TOKYO, Jul 29, 2021 - (JCN Newswire via SEAPRWire.com) - Honda Motor Co., Ltd. today announced a summary of automobile production, Japan domestic sales, and export results for the month of June 2021 and the first half of the calendar year (January - June 2021).World ProductionJune 2021- Production in Japan experienced a year-on-year increase for the first time in two months.- Production in regions outside of Japan experienced a year-on-year decrease for the first time in five months.- Worldwide production experienced a year-on-year decrease for the first time in five months.The First Half of Calendar Year 2021- Production in Japan for the first half of calendar year 2021 experienced a year-on-year decrease for the second consecutive year (since the first sixth months of 2020).- Production in regions outside of Japan for the first half of calendar year 2021 experienced a year-on-year increase for the first time in three years (since the first six months of 2018).- Production worldwide for the first half of calendar year 2021 experienced a year-on-year increase for the first time in two years (since the first six months of 2019).Sales in the Japanese MarketJune 2021- Total Japanese sales experienced a year-on-year decrease for the first time in four months.- New vehicle registrations experienced a year-on-year decrease for the fifth consecutive month.- Sales of mini-vehicles experienced a year-on-year increase for the fourth consecutive month.- VEZEL was the industry's ninth best-selling car among new vehicle registrations for the month of June 2021 with sales of 5,692 units. - N-BOX was the industry's top-selling car in the mini-vehicle category for the month of June 2021 with sales of 17,479 units. N-WGN was the industry's tenth best-selling car with sales of 3,772 units.The First Half of Calendar Year 2021- Total domestic automobile sales in the Japanese market for the first half of calendar year 2021 experienced a year-on-year increase for the first time in two years (since the first six months of 2019).- New vehicle registrations experienced a year-on-year decrease for the second consecutive year (since the first six months of 2020).- Sales of mini-vehicles experienced a year-on-year increase for the first time in two years (since the first six months of 2019).- Freed was the industry's ninth best-selling car among new vehicle registrations for the first six months of 2021 with sales of 35,551 units.- N-BOX was the industry's top-selling car in the mini-vehicle category for the first six months of 2021 with sales of 110,551 units.Exports from JapanJune 2020- Total exports from Japan experienced a year-on-year decrease for the seventh consecutive month.The First Half of Calendar Year 2021- Total exports from Japan for the first six months of 2021 experienced a year-on-year decrease for the second consecutive year (since the first six months of 2020). Copyright 2021 JCN Newswire. All rights reserved. (via SEAPRWire)
Toyota City, Japan, Apr 28, 2021 - (JCN Newswire via SEAPRWire.com) - Toyota Motor Corporation (TMC) announces its sales, production, and export results for March 2021 as well as the cumulative total from January to April 2021, and the fiscal year from April1, 2020 to March 31, 2021, including those for subsidiaries Daihatsu Motor Co., Ltd. and Hino Motors, Ltd.Despite the COVID-19 pandemic, which began spreading early in 2020, Toyota was able to continue corporate activities through comprehensive implementation of various infection prevention measures and by working with partners including suppliers and dealers, and focusing on "doing what should be done."In addition to these efforts, with the support of customers around the world who favor Toyota cars, Toyota's global sales and production have both been up year-on-year since September 2020, enabling Toyota to limit the year-on-year decline in sales and production to less than 10 percent in FY2021.Additionally, Toyota has maintained domestic production at the 3-million-unit level.Global Sales- Global sales in FY2021 were down 4.0 percent, driven primarily by sales in China, North America, and Japan.- In China, sales of new models including the Corolla, Levin, RAV4, and Wildlander, as well as Lexus brand vehicles, were strong, and sales were up 29.6 percent year-on-year.- Global sales were up 19.1 percent year-on-year in the January to March quarter, exceeding initial expectations.**Initial expectations were that sales would be up approximately 10 percent in the January to March quarter (at the time of announcement of third quarter results).Global Production- Global production in FY2021 was down 6.4 percent year-on-year. Production in China was up 30.9 percent year-on-year.- Global production in the January to March quarter was up 13.8 percent, and has remained solid since April.Other Topics:- The global ratio of electrified vehicle sales increased from approximately 20 percent in FY2020 to approximately 24 percent in FY2021. The increase was driven primarily by sales in Europe, China, and North America.- The best-selling Toyota vehicle in FY2021 was the RAV4, with global sales of 1,031,000 units (up 2.4 percent year-on-year).For more information, visit bit.ly/3dWtMmA. Copyright 2021 JCN Newswire. All rights reserved. (via SEAPRWire)
TOKYO, Nov 27, 2020 - (JCN Newswire) - Honda Motor Co., Ltd. today announced a summary of automobile production, Japan domestic sales, and export results for the month of October 2020.World Production- Production in Japan experienced a year-on-year increase for the second consecutive month.- Production in regions outside of Japan experienced a year-on-year increase for the second consecutive month.- Worldwide production experienced a year-on-year increase for the second consecutive month.Sales in the Japanese Market- Total Japanese sales experienced a year-on-year increase for the first time in 13 months.- New vehicle registrations experienced a year-on-year increase for the first time in 13 months.- Sales of mini-vehicles experienced a year-on-year increase for the first time in eight months.- Fit was the industry's seventh best-selling car among new vehicle registrations for the month of October 2020 with sales of 9,000 units. Freed was the industry's eighth best-selling car among new vehicle registrations for the month of October 2020 with sales of 7,849 units.- N-BOX was the industry's top-selling car in the mini-vehicle category for the month of October 2020 with sales of 16,052 units. N-WGN was the industry's nineth best-selling car in the mini-vehicle category for the month of October 2020 with sales of 5,943 units.Exports from Japan- Total exports from Japan experienced a year-on-year decrease for the second consecutive month.For the full press release, visit https://global.honda/newsroom/news/2020/c201127beng.html.About HondaHonda Motor Co., Ltd. (TSE:7267 / NYSE:HMC / LSE:HNDA) is one of the leading manufacturers of automobiles and power products and the largest manufacture of motorcycles in the world. Honda has always sought to provide genuine satisfaction to people worldwide. The result is more than 120 manufacturing facilities in 30 countries worldwide, producing a wide range of products, including motorcycles, ATVs, generators, marine engines, lawn and garden equipment and automobiles that bring the company into contact with over 19 million customers annually. For more information, please visit http://world.honda.com. Copyright 2020 JCN Newswire. All rights reserved. www.jcnnewswire.com
TOKYO, Nov 6, 2020 - (JCN Newswire) - Despite a decrease in demand due to the impact of the COVID-19 pandemic, consolidated operating profit for the fiscal first half amounted to 169.2 billion yen, back in the black, due primarily to control of selling, general and administrative (SG&A) expenses resulting from a fundamental review of business activities in all areas.Consolidated operating profit for the fiscal second quarter amounted to 282.9 billion yen, an increase of 28.5% compared to the same period last year, due primarily to control of SG&A expenses and cost reduction efforts. This was despite a decrease in profit related to changes in sales revenue and model mix.Concerning the current fiscal year forecast, although the future outlook remains uncertain due to the impact of COVID-19, the forecast for consolidated operating profit was revised upward to 420 billion yen reflecting the business constitution built during the fiscal first half.Quarterly dividend for the fiscal second quarter will be 19 yen per share, an increase of 8 yen per share compared to the previously announced forecast; total dividends paid for the fiscal year are planned to be 68 yen per share. I. Consolidated financial summary for the fiscal first half (6 months) ended September 30, 2020- Sales revenue: 5,775.1 billion yen (a year-on-year decrease of 25.2%)- The decrease was due primarily to a decrease in sales revenue from all businesses as a result of the impact of the COVID-19 pandemic.- Operating profit: 169.2 billion yen (a year-on-year decrease of 64.2%)- The improvement was made due primarily to control of SG&A expenses and cost reduction efforts. This was despite a decrease in profit related to changes in sales revenue and model mix.- Profit before income taxes: 272.2 billion yen- Profit for the period attributable to owners of the parent: 160.0 billion yen(a year-on-year decrease by 56.6%)II . Consolidated financial summary and business-by-business results for the fiscal second quarter (3 months) ended September 30, 2020- Sales revenue: 3,651.3 billion yen (a year-on-year decrease of 2.1%)- The decrease was due primarily to a decrease in sales revenue from automobile businesses and unfavorable foreign currency translation effects.- Operating profit: 282.9 billion yen (a year-on-year increase of 28.5%)- The increase was due primarily to control of SG&A expenses and cost reduction efforts. This was despite a decrease in profit related to changes in sales revenue and model mix.1) Motorcycle businessSales revenue: 493.0 billion yen (a year-on-year decrease of 29.4 billion yen)Although sales are recovering in many countries, sales revenue experienced a year-on-year decrease due primarily to unfavorable currency effects.Operating profit: 68.4 billion yen (a year-on-year decrease of 9.3 billion yen).The improvement was made due primarily to control of SG&A expenses and cost reduction efforts. This was despite a decrease in profit related to changes in sales revenue and model mix.2) Automobile businessSales revenue: 2,467.0 billion yen (a year-on-year decrease of 63.7 billion yen)Although sales are gradually recovering in many countries as restrictions on economic activities are being lifted, sales revenue experienced a year-on-year decrease due to a decrease in sales mainly in North America and Asia.Operating profit: 125.3 billion yen (a year-on-year increase of 50.4 billion yen)The increase was made due primarily to control of SG&A expenses and cost reduction efforts. This was despite a decrease in profit related to changes in sales revenue and model mix. The operating profit margin also improved.3) Financial Services businessOperating profit: 93.2 billion yen (a year-on-year increase of 26.9 billion yen)The increase was due primarily to a decrease in credit losses related to automobile sales. 4) Life Creation (power products) and Other businessesOperating loss: 4.1 billion yen(operating profit experienced a year-on-year decrease by 5.2 billion yen)The decrease was due primarily to a decrease in profit related to changes in sales revenue and model mix. Aircraft and aircraft engine business, which is included in other businesses, accounted for operating loss of 8.1 billion yen. III. Forecasts for the Fiscal Year Ending March 31, 2021 (FY21)The forecast for consolidated operating profit for FY21 was revised upward from the previously announced 200 billion yen to 420 billion yen reflecting an increase in unit sales and the business constitution built during the fiscal first half.Honda will continue making steady progress in improving its business structure.For the full report, please visit: https://global.honda/newsroom/news/2020/c201106eng.htmlAbout HondaHonda Motor Co., Ltd. (TSE:7267 / NYSE:HMC / LSE:HNDA) is one of the leading manufacturers of automobiles and power products and the largest manufacture of motorcycles in the world. Honda has always sought to provide genuine satisfaction to people worldwide. The result is more than 120 manufacturing facilities in 30 countries worldwide, producing a wide range of products, including motorcycles, ATVs, generators, marine engines, lawn and garden equipment and automobiles that bring the company into contact with over 19 million customers annually. For more information, please visit http://world.honda.com. Copyright 2020 JCN Newswire. All rights reserved. www.jcnnewswire.com
TOKYO, Oct 30, 2020 - (JCN Newswire) - Honda Motor Co., Ltd. today announced a summary of automobile production, Japan domestic sales, and export results for for the first half of the current fiscal year (April 2020-March 2021) and the month of September 2020.World ProductionThe First Half of Current Fiscal Year- Production in Japan for the first half of the current fiscal year experienced a year-on-year decrease for the first time in five years.- Production in regions outside of Japan for the first half of the current fiscal year experienced a year-on-year decrease for the second consecutive year.- Worldwide production for the first half of the current fiscal year experienced a year-on-year decrease for the first time in nine years.September 2020- Production in Japan experienced a year-on-year increase for the first time in 13 months.- Production in regions outside of Japan experienced a year-on-year increase for the first time in two months.- Worldwide production experienced a year-on-year increase for the first time in 14 months.Sales in the Japanese MarketThe First Half of Current Fiscal Year- Total Japanese sales for the first half of the current fiscal year experienced a year-on-year decrease for the first time in four years.- New vehicle registrations for the first half of the current fiscal year experienced a year-on-year decrease for the first time in two years.- Sales of mini-vehicles for the first half of the current fiscal year experienced a year-on-year decrease for the first time in four years. September 2020- Total Japanese sales experienced a year-on-year decrease for the 12th consecutive month.- New vehicle registrations experienced a year-on-year decrease for the 12th consecutive month.- Sales of mini-vehicles experienced a year-on-year decrease for the seventh consecutive month.- Fit was the industry's sixth best-selling car among new vehicle registrations for the month of September 2020 with sales of 8,922 units. Freed was the industry's eighth best-selling car among new vehicle registrations for the month of September 2020 with sales of 7,689 units. - N-BOX was the industry's top-selling car in the mini-vehicle category for the month of September 2020 with sales of 18,631 units. N-WGN was the industry's sixth best-selling car in the mini-vehicle category for the month of September 2020 with sales of 8,977 units. Exports from JapanThe First Half of Current Fiscal Year- Total exports from Japan for the first half of the current fiscal year experienced a year-on-year decrease for the second consecutive year.September 2020- Total exports from Japan experienced a year-on-year decrease for the first time in two months.About HondaHonda Motor Co., Ltd. (TSE:7267 / NYSE:HMC / LSE:HNDA) is one of the leading manufacturers of automobiles and power products and the largest manufacture of motorcycles in the world. Honda has always sought to provide genuine satisfaction to people worldwide. The result is more than 120 manufacturing facilities in 30 countries worldwide, producing a wide range of products, including motorcycles, ATVs, generators, marine engines, lawn and garden equipment and automobiles that bring the company into contact with over 19 million customers annually. For more information, please visit http://world.honda.com. Copyright 2020 JCN Newswire. All rights reserved. www.jcnnewswire.com










