CleverTap Unveils RenderMax

MOUNTAIN VIEW, Calif. and MUMBAI, India, Dec 7, 2022 - (ACN Newswire via SEAPRWire.com) - CleverTap, the World's #1 Retention Cloud today unveiled RenderMax - a proprietary technology that can increase mobile push notification render rates up to 90% on low-end Android devices.Push notifications have the power to increase customer retention rates anywhere from 3 - 10 times. Most marketers just focus on their push notification delivery rates, but a "delivered" notification that doesn't render on the user's device is a wasted effort. For those who equate delivery and rendering as equal, render rate is the percentage of the number of push notifications the end user received (and were rendered) on the user's device compared to the total number of push notifications that were sent.All Chinese OEM devices use a custom variant of the stock Android OS. To optimize battery consumption, these OS variants are configured to bypass the Google/Firebase push delivery service, resulting in low delivery rates and even lower render rates.RenderMax gives CleverTap customers a significant competitive advantage as they can now engage users they could not before and elevate the ROI from their push campaigns. This is especially true for devices that are in battery saver mode or cannot be reached due to inactivity."RenderMax is a testament to our continued commitment towards product development and innovation. Low render rates stifle the true potential of mobile push notifications. We are confident that with RenderMax, brands will be able to harness the full power of push notifications. What's interesting is that we are offering RenderMax to all customers at no additional cost to any brand that wants to try it out," said Anand Jain, Co-Founder & Chief Product Officer, CleverTap.Betterhalf, India's first and only marriage super app was provided an early access to RenderMax and their push notification render rates more than doubled! Shankar Krishnamurthy, Group Product Manager, Betterhalf said, "At Betterhalf, mobile push notifications are critical for our business. With CleverTap's innovative RenderMax solution our push notification render rates have skyrocketed to 85%."RenderMax powers up the render rates of customers' push notifications, amplifies the push notification reach, and maximizes user engagement. Enhancing the reach of push notifications can help CleverTap customers lower costs, increase engagement and conversion rates, and reduce churn."The CleverTap platform has a great breadth of capabilities, and this innovative mobile push solution will certainly help them stay much ahead of the competition," Shankar added.CleverTap RenderMax works with Android OEMs such as Oppo, Xiaomi, Vivo, One Plus, POCO, Realme, and Samsung.About CleverTapCleverTap is the World's #1 Retention Cloud that helps app-first brands personalize and optimize all consumer touch points to improve user engagement, retention, and lifetime value. It's the only solution built to address the needs of retention and growth teams, with audience analytics, deep-segmentation, multi-channel engagement, product recommendations, and automation in one unified product.The platform is powered by TesseractDB(TM) - the world's first purpose-built database for customer engagement, offering both speed and economies of scale.CleverTap is trusted by 1500 customers, including Gojek, ShopX, Electronic Arts, TED, English Premier League, TD Bank, Carousell, AirAsia, Papa John's, and Tesco.Backed by leading investors such as Sequoia India, Tiger Global, Accel, and CDPQ the company is headquartered in Mountain View, California, with presence in San Francisco, New York, Sao Paulo, Bogota, London, Amsterdam, Sofia, Dubai, Mumbai, Singapore, and Jakarta. For more information, visit clevertap.com or follow on LinkedIn and Twitter.Forward-Looking StatementsSome of the statements in this press release may represent CleverTap's belief in connection with future events and may be forward-looking statements, or statements of future expectations based on currently available information. CleverTap cautions that such statements are naturally subject to risks and uncertainties that could result in the actual outcome being absolutely different from the results anticipated by the statements mentioned in the press release.Factors such as the development of general economic conditions affecting our business, future market conditions, our ability to maintain cost advantages, uncertainty with respect to earnings, corporate actions, client concentration, reduced demand, liability or damages in our service contracts, unusual catastrophic loss events, war, political instability, changes in government policies or laws, legal restrictions impacting our business, impact of pandemic, epidemic, any natural calamity and other factors that are naturally beyond our control, changes in the capital markets and other circumstances may cause the actual events or results to be materially different, from those anticipated by such statements.CleverTap does not make any representation or warranty, express or implied, as to the accuracy, completeness or updated or revised status of such statements. Therefore, in no case whatsoever will CleverTap and its affiliate companies be liable to anyone for any decision made or action taken in conjunction with the information and/or statements in this press release or any related damages.For more information:SONY SHETTYDirector, Public Relations, CleverTap+91 9820900036sony@clevertap.comVISHAAL MUDHOLKARConsultant Archetype+91 9724309069Vishaal.Mudholkar@archetype.co Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

Launch of BYOND MOBILE is driving the Region’s 5G Industry to the Next Level

BANGKOK, Oct 17, 2022 - (ACN Newswire via SEAPRWire.com) - VNU Asia Pacific launched BYOND MOBILE from 28-29 September at Samyan Mitrtown Hall, Bangkok to set a platform for the networked economy of the future and its 5G product and solutions. The two-day conference and exhibition brought together business leaders from the Health, Manufacturing, Smart City and Future Mobility vertical with strategy experts from the Internet, Mobile Communications, and IT sectors.Today, mobile broadband networks cover 96% of the population of Asia Pacific, with 1.2 billion people accessing mobile internet services. 5G momentum continues to accelerate across the region with commercial 5G services now available across 14 markets. By 2025 there will be 400 million 5G connections across the region - just over 14% of the population. The mobile ecosystem continues to contribute strongly to the economy across Asia Pacific, generating 5% of GDP across the region, which is equivalent to $770 billion of economic value added. The mobile ecosystem also supports 8.8 million jobs both directly and indirectly.(1)"It was exciting to finally launch BYOND MOBILE after the Covid pandemic. The region's first dedicated platform for the roll out of 5G set to be the stage to connect key players within the 5G ecosystem from Southeast Asia. The atmosphere at the event was excellent as exhibitors and visitors were glad to participate at a live event again," says Isabelle Springfeld, Project Manager of BYOND MOBILE.Visitors and media were pleased with the extensive range of 5G products and solutions from the 36 exhibiting companies and associations as well as the great networking opportunities onsite. Spread over the two show days, BYOND MOBILE welcomed 1,100+ visitors from 14 countries. Likewise, the exhibitors were satisfied with the quality of visitors. The companies stated that it was great to meet their clients and prospects face-to-face again. "Now it's time to start thinking about where we can evolve with 5G, and this event has been really interesting. Many other 5G ecosystem players have come and brought their solutions in combination with the 5G capability - it is truly a BYOND MOBILE event," concludes Perry Poehlmann, Head of APJ CX Field Marketing, Nokia."This exhibition is like a glove that matches us as our company does a lot of integration and communication. We see that many of the products we built - IoT, Smart City - will be affected by 5G, that's why I think this event is the perfect fit for us," states Tanajak Watanakij, Vice President of Cybersecurity and Data Analytics, RV CONNEX.Accompanied by the exhibition the conference was conducted with 46 sessions in two-days. The Thought Leader Arena in the main hall presented 40+ thought leaders within keynote speeches, fireside chats and panel discussions. In the Deep Dive Hub in the adjoining breakout room visitors gain deep knowledge insights through master classes and product demonstrations from exhibiting companies and associations. The visitors appreciated the quality of both the speakers and their papers.Navachai Kiartkorkuaa, Head of Enterprise Marketing and SME Business, AIS and speaker of the Thought Leader Arena says: "This exhibition is really good. It encourages Thai Businesses or even Thai people to adopt 5G and bring more benefit of 5G to the society and to the digital economy in Thailand. I really believe that this type of event will help Thailand to promote our 5G infrastructure and make us gain more and more digital economy value from 5G."Wisarut Gunjarueg, Thailand 5G Ecosystem Innovation Centre Manager and speaker of the Deep Dive Hub concludes: "BYOND MOBILE is the event which unites technologies providers same as the vendors. We see all the partners among different industries such as banking, manufacturing, or logistic. It's a great opportunity for the ecosystem to have a discussion and find a way to collaborate to push the economic growth of the digital economy in Thailand."Until the new date in September 2023, the BYOND MOBILE team will create intensive contents and engaging activities in form of online webinars and physical meetup events for key stakeholders in Bangkok to discuss current industry news and stay connected. BYOND MOBILE is a global bridge to Southeast Asia. With International experts serving the 11-country nation group, industries can connect with suppliers across the world. It will provide insight and strategies for business leaders seeking to explore and evaluate the latest technology solutions and services that drive necessary innovation.(1) Source: GSMA IntelligencePress Contact:Marketing & Communications of VNU Asia PacificEmail: communications@vnuasiapacific.com Tel. +662 1116611 Ext. 330 or 335 Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

Global Web3.0游戏平台ITSBLOC在全球加密资产交易所MEXC上市

SEOUL, S.KOREA, Oct 3, 2022 - (亚太商讯 via SEAPRWire.com) - 据悉,Global Web3.0游戏平台ITSBLOC的ITSB将于10月4日在大型交易所MEXC上市。根据Coin Market Cap的数据,MEXC的规模位列前15名。MEXC交易所向全球170多个国家的超过1000万名用户提供加密资产交易服务。平台支持韩语及韩币交易,被韩国国内的投资者所熟知。此次MEXC上市是继9月19日在全球大型虚拟资产交易所Gato.io上市之后的第二个上市操作。9月20日,ITSBLOC还在Meshswap中建立了额外的流动性矿池。9月初,ITSBLOC成功结束了750万美元规模的全球融资轮次。为了在全球范围内扩张P2E生态体系,按照规划,随后又进行了全球交易所Gate.io上市等一系列操作。最近,在ITSBLOC平台的第一款链上(on-chain)游戏《DK Mobile: Genesis》于10月问世之前,9月22日开启全球预约服务,市场反应热烈。ITSBLOC解释道:"Governance Token ITSB是ITSBLOC的游戏平台ITSBLOC Web3.0游戏生态中唯一的支付方式。《DK Mobile: Genesis》加入之后,随着许多全球的游戏玩家流入ITSBLOC平台,ITSB的P2E生态体系将正式焕发生机。"ITSBLOC指出:"本月确定在MEXC交易所上市之后,为了实现ITSBLOC的Global Web3.0游戏平台构建计划,公司将创造更多的成绩。我们将竭尽全力,争取在年末到来之际公布在全球顶尖交易所上市的消息及Web3.0专用MMORPG大作的消息,以展示本项目的雄厚实力。"Social LinksTwitter: https://twitter.com/itsblocofficialDiscord: https://discord.com/invite/itsblocofficialMedium: https://medium.com/@itsblocofficialGoogle Play: https://play.google.com/store/apps/details?id=io.itsbloc.wallet&hl=koApp Store: https://apps.apple.com/kr/app/itsbloc/id1632866346Media ContactBrand: ITSBLOCContact: Yoonsang LeeEmail: tony@itsbloc.ioWebsite: https://www.itsbloc.ioSOURCE: ITSBLOC Copyright 2022 亚太商讯. All rights reserved. (via SEAPRWire)

‘DK Mobile: Genesis’, the First On-Chain Game of ITSBLOC, Starting Pre-Register

Seoul, Korea, Sept 26, 2022 - (ACN Newswire via SEAPRWire.com) - The third series of 'DK Mobile', the first on-chain game of ITSBLOC, Global Web 3.0 Gaming Platform based on Ethereum L2 Polygon is taking off with its Pre-Register. It was announced that pre-register for the global version of "DK Mobile: Genesis" were started from September 22 by Ntrance Corp.(Developer of DK Mobile) in line with its imminent release.On September 19, ITSBLOC listed ITSB, its governance token, on the global cryptocurrency exchange Gate.io, and now the platform has been ready to launch as a full-fledged Web 3.0 gaming platform.ITSBLOC has successfully closed a $7.5M global investment round in early September, laying the foundation for building the Web3 platform. And on the September 22, it was reported that ITSBLOC has been preparing such as partnered with Polygon Studio, the Gaming and NFT arm of Polygon.'DK Mobile: Genesis', which started pre-register from September 22, is the first on-chain game on the ITSBLOC platform. It is a game equipped with a P2E system in 'DK Mobile: The Origin', which was released in August and gained popularity as the first free-to-play MMORPG in the Republic of Korea.In addition to having no in-app purchases, DK Mobile's unique P2E system, which includes a season system that emphasizes users' Play rather than Mining, enables players to earn substantial rewards proportional to the amount of time spent in the game.Ntrance explained, "It is possible to acquire game goods through such as *monster hunting *quest completion *PVP and etc. And the biggest feature is that the barrier to entry for users is extremely low in comparison to existing games because the goods gained can be directly converted into assets."Considering the release date, the P2E (global version) release of DK Mobile is advancing faster than the P2E MMORPG and Mir M global versions that inherited Mir 4's global economic system (Wemade).Prior to the Global release, pre-register is available through the pre-registration page. All participants will receive essential items for character Level-up, such as "Offensive Magic Shot," "Defensive Magic Shot," and "Dione's Blessing Potion".With this Global launch, Ntrance is aiming to aggressively grow its library of blockchain games.A representative from ITSBLOC responded, "As the developer Ntrance exerted a tremendous amount of effort into releasing the first on-chain game, 'DK Mobile: Genesis,' ITSBLOC's sense of mission regarding a global Web 3.0 gaming platform is immense. Most of all, DK Mobile's in-game payment system, which accepts only its own token and no in-app payments, is anticipated to be a significant catalyst for the activation of the ITSB ecosystem. We will make every effort to become a global leader in the P2E market, beginning with our MMORPG masterpiece."Pre-Register Homepage : https://www.brand.dkmobile-genesis.world/ Google Play : https://play.google.com/store/apps/details?id=com.ntrance.dkorigincoinglobalSocial LinksTwitter: https://twitter.com/itsblocofficialDiscord: https://discord.com/invite/itsblocofficialMedium: https://medium.com/@itsblocofficialGoogle Play : https://play.google.com/store/apps/details?id=io.itsbloc.wallet&hl=koApp Store : https://apps.apple.com/kr/app/itsbloc/id1632866346Media ContactYoonsang Lee, ITSBLOCEmail: tony@itsbloc.ioWebsite: https://www.itsbloc.io/SOURCE: ITSBLOC Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

Global Web3.0游戏平台ITSBLOC首款线上游戏《DK Mobile: Genesis》隆重出击

SEOUL, S.KOREA, Sep 26, 2022 - (亚太商讯 via SEAPRWire.com) - 基于以太坊L2 Polygon开发的Web3.0游戏平台ITSBLOC的首款线上游戏《DK Mobile》的第三个系列揭开面纱,隆重出击。9月22日,《DK Mobile》的开发公司Ntrance Corp.通过媒体宣布开启《DK Mobile: Genesis》的预约服务,游戏上市日程临近。9月19日,ITSBLOC自己的代币(token)ITSB在全球虚拟货币交易所Gate.io上市。这项举动被视为ITSBLOC的Web3.0游戏平台正式启动的标志。9月初,ITSBLOC成功结束了100亿韩币规模的全球融资,为构建Web3.0平台打下了基础。据悉,9月22日公司与主网Polygon财团的子公司Polygon Studio建立了合作关系,准备就绪。9月22日,《DK Mobile: Genesis》开启预约服务。作为ITSBLOC平台的首款线上游戏,它是在《DK Mobile: The Origin》(今年8月份发布的韩国首款免费的MMORPG游戏,深受欢迎)的基础上搭载了P2E系统的游戏。游戏不仅没有应用内支付,而且搭载了季度制系统等DK Mobile独有的P2E系统,使得该游戏相比于挖矿,更加注重用户的娱乐体验。基于该P2E系统,用户可以根据投入游戏的时间,获得相应的实质性的报酬。Ntrance指出: "可以通过打怪、做任务、PVP等方式获得游戏财物。并且可以将这些财物直接转换成资产形态。因此,与现有的游戏相比,其最大的特征在于用户的进入门槛非常低。即便是问世时间,DK Mobile的P2E(Global ver.)也要早于沿用了Mir 4(Wemade)全球经济系统的P2E MMORPG, Mir M全球版本。全球发布之前,可以通过预约页面进行此次预约。所有参与者均可获得"攻击魔力弹、防御魔力弹、狄俄涅的祝福药水"等角色升级所需的多种装备。Ntrance将以此次全球发布为起点,正式扩充区块链游戏的产品线。ITSBLOC提到: "为了推出第一款线上游戏《DK Mobile: Genesis》,开发公司Ntrance倾注了大量心血。ITSBLOC致力于发展Global Web3.0,肩负着特别的使命感及责任感。最重要的是,删去了应用内支付,采用了基于自身代币支付的DK Moblie游戏内的支付系统,这将成为激活ITSB生态体系的重要一步。今后将以MMORPG大作的链上合约(on-chain)为主,竭尽一切力量发展成为P2E市场的全球引领者。"Pre-Register Homepage : https://www.brand.dkmobile-genesis.world/ Google Play : https://play.google.com/store/apps/details?id=com.ntrance.dkorigincoinglobalSocial LinksTwitter: https://twitter.com/itsblocofficialDiscord: https://discord.com/invite/itsblocofficialMedium: https://medium.com/@itsblocofficialGoogle Play : https://play.google.com/store/apps/details?id=io.itsbloc.wallet&hl=koApp Store : https://apps.apple.com/kr/app/itsbloc/id1632866346Media ContactBrand: ITSBLOCContact: Yoonsang LeeEmail: tony@itsbloc.ioWebsite: https://www.itsbloc.io/SOURCE: ITSBLOC Copyright 2022 亚太商讯. All rights reserved. (via SEAPRWire)

Sugarverse Enters a Joint Venture with a Big Game Studio to Disrupt the P2E Economy

London, UK, August 26, 2022 – (SEAPRWire) – The candy-themed Play-to-Earn gaming metaverse and blockchain startup Sugarverse (token: $CNDY) has entered into a joint venture with XS Software, an established European cross-platform and mobile game developer who launched its first browser-based game as early as in 2005, to dominate Play-to-Earn and solve the industry sustainability challenges. The management team of Sugarverse, who have been serial investors in the blockchain sphere, have spotted a flaw in all major Play-to-Earn projects in the market. Generally, during their life cycle, all projects come through the stages of attracting a lot of new players at launch when they are trending, accumulation of a significant chunk of in-game rewards by these players as they gradually become old players, slowing down of the new-player inflow, and finally a crash when the old players decide to cash out and the new players cannot sustain this outflow. This happens because the game mechanics is incomplete, the games are not sticky enough and lack high-quality experienced developers. To solve the first issue, Sugarverse has developed a circular economy with the cryptocurrency token CNDY and the in-game point gCNDY, Spin to Win reward multiplication, and a system where not everybody is a winner. Thanks to these, Sugarverse offers players a stable and predictable return and is able to top up the community treasury. To address the latter two issues, Sugarverse has joined hands with the reputable game developer XS Software. Top managers of both companies have managed sticky products with hundreds of thousands of users. On top of that, XS Software is known for development of hit games with millions of users. Their vast game development experience and technical resources will be harnessed to develop the candy universe of 7 worlds and 7 mobile games. The Sugarverse CEO Nikolay Mitev stated: “We at Sugarverse are extremely proud to have the cross-platform and mobile gaming masters XS Software in a joint venture with us to work towards a high-quality sweet metaverse world for our players.” The XS Software Founder Hristo Tenchev expressed: “During our 17 years in the gaming market, XS Software has tasted all gaming had to offer, including 3D, VR, and even blockchain. We are now putting all of this experience into Sugarverse to bring you the best and sweetest Play-to-Earn titles. We are planning to launch the alpha version of the first Sugarverse game by the end of 2022.” About Sugarverse Sugarverse is a European blockchain gaming startup established in early 2022. It builds unique thematic worlds with monetizable integrated experience and fixes the broken Play-to-Earn model that relies on a constant inflow of new players with a thought-through sustainable approach. It aims to partner with real-world companies in the confectionary and FMCG industries to open the web3 possibilities to them. About XS Software XS Software is one of the first developers of browser games, a cross-platform and mobile game developer and publisher. After their browser games succeeded, they were ported to other platforms. By 2021, its two most popular games, KhanWars and Lady Popular, reached a scale of 60+ million players and are available on almost any device in more than a dozen of languages. For PR inquiry, please contact info@finpr.agency, https://finpr.agency Media Contacts: Company: Sugarverse Contact: Marketing Team E-mail: hello@sugarverse.io Website: https://www.sugarverse.io/ SOURCE: Sugarverse The article is provided by a third-party content provider. SEAPRWire ( https://www.seaprwire.com/ ) makes no warranties or representations in connection therewith. Any questions, please contact cs/at/SEAPRWire.com Sectors: Top Story, Daily News SEA PRWire: PR distribution in Southeast Asia (Hong Kong: AsiaExcite, EastMud; AsiaEase; Singapore: SEAChronicle, VOASG; NetDace; Thailand: SEAsiabiz, AccessTH; Indonesia: SEATribune, DailyBerita; Philippines: SEATickers, PHNotes; Malaysia: SEANewswire, KULPR; Vietnam: SEANewsDesk, PostVN)

《DK Mobile: 起源》强势发行后,WEB3.0版本推出在即

Seoul, Korea, Aug 23, 2022 - (亚太商讯 via SEAPRWire.com) - 本月4日推出的《DK Mobile: 起源(THE ORIGIN)》强势来袭,可谓气势如虹。该游戏完全免费,定位为“赛季制MMORPG”,可以说是对此领域的一次勇敢尝试,自推出之始便占据了谷歌play商店最受欢迎榜单Top Ranking。由手游公司Ntrance开发的此款游戏以2021年上线的《DK Mobile: 英雄归来》为基础,堪称最先尝试添加赛季制游戏要素的MMORPG。根据赛季制运营方式,所有玩家均可在PVP等竞争环境中公平开启赛季,有效减少所谓的“老玩家”现象,赛季期间玩家可以尽情享受并专注于内容,其特点是游戏内商品免费且不存在任何付费道具。作为《DK Mobile: 起源》的开发公司,Ntrance的策划内容自然不会仅限于此。公司将借助凝聚全球100万以上玩家经验的票房大作DK Mobile的势头,改变P2E市场趋势。据悉,DK Mobile不久前已确定Web3.0游戏服务平台ITSBLOC的On-chain,正在为P2E冲刺WEB3.0版本的最后开发阶段。开发商Ntrance方面介绍称,“超越了侧重于‘Earn’的早期P2E局限,为达成玩家们仅享受Play就能获得补偿的真正意义上的P2E模式,我们设计了多种要素”。与WEB3.0版本进行On-chain的ITSBLOC是基于Polygon的自主开发平台,预计截至2023年,将有MMORPG、FPS及hyper casual game等多种类型的第三方游戏能够完成On-chain,提供多种WEB3.0 open game(公开赛)服务。ITSBLOC方面表示,此次成功推出的《DK Mobile: 起源》是在成功实现从WEB2.0到WEB3.0的版本升级后新开发出来的。而另一个WEB3.0专用赛季制MMORPG大作已进入上线倒计时,此大作以《DK Mobile: 起源》的数据为基础,将呈现更唯美的画面和更丰富的内容。该游戏定于今年12月在ITSBLOC平台上以On-chain模式推出。ITSBLOC有关人士称,完全无收费、赛季制MMORPG服务在业界尚属首次,因此,《DK Mobile: 起源》的成功上线具有重大意义,特别是这将成为提前检验WEB3.0版本特征之一即赛季制系统的重要契机。他们还表示,除此之外,韩国MMORPG市占率最大的《DK Mobile: 起源》在东南亚市场正不断取得佳绩,相信其在东南亚这一P2E要塞之地更大可能获得成功,我们也将竭力做好计划于今年12月发布的WEB3.0专用MMORPG的On-chain相关事宜。社交媒体链接Twitter: https://bit.ly/3QWKpzaDiscord: https://bit.ly/3wktVZVMedium: https://bit.ly/3cbrtxTGoogle Play : https://play.google.com/store/apps/details?id=io.itsbloc.wallet&hl=koApp Store : https://apps.apple.com/kr/app/itsbloc/id1632866346媒体联系Brand: ITSBLOCContact: Yoonsang LeeEmail: tony@itsbloc.ioWebsite: https://www.itsbloc.io/SOURCE: ITSBLOC Copyright 2022 亚太商讯. All rights reserved. (via SEAPRWire)

DK Mobile, Developer of the Unstoppable Game ‘the Origin’, Announces the Launching of WEB3.0 Version

Seoul, Korea, August 23, 2022 – (SEAPRWire) – DK Mobile: The Origin released on the 4th is so intense. The game, which has declared its intention to enter into a fierce competition while making it clear that users don’t have to pay anything at all, and that ‘Seasonal MMORPG’ begins, has been ranked top on the Popular Chart of the Google Play Store for more than two weeks as soon as it was released. The game, developed by Ntrance Corp, a company specialized in mobile games, is the industry’s first MMORPG with seasonal game elements based on ‘DK Mobile: The Return of Heros’ released in 2021. Its characteristic is that it allows all users to start the season fairly in competitive factors, such as PVP, etc., according to the seasonal system operation method, so that it enables them to focus on enjoying the content as it is during the season, regardless of whether they are existing or new ones, and there are no paid products and payment systems in the game. The plans of Ntrance Corp, the developer of DK Mobile: The Origin, don’t end there. It aims to completely change the flow of the P2E market by driving the momentum of the successful DK Mobile that has accumulated the experience of more than 1 million global users. It has been reported that DK Mobile recently confirmed the on-chain of ‘ITSBLOC’, a Web3.0 game service platform, and that the development of the WEB3.0 version only for P2E has entered its final stretch. The developer Ntrance Corp explained that they have designed various elements for the completion of a true P2E in which users can be rewarded just by enjoying their game play, beyond the limitations of the initial P2E that focused on ‘Earn’. ITSBLOC, where the WEB3.0 version is on-chain, is a self-developed platform based on Polygon. By 2023, various genres of third-party games, including MMORPG, FPS, and hyper casual games, are scheduled to be on-chain, providing a variety of WEB3.0 open game services. ITSBLOC mentioned that ‘DK Mobile: The Origin’, which was successfully launched this time, was newly developed targeting the WEB3.0 version from WEB2.0. and explained that the release of another WEB3.0-only seasonal MMORPG masterpiece with better graphics and a lot of content based on data from ‘DK Mobile: The Origin’ is also in the final stage. This MMORPG dedicated to WEB3.0 will be the on-chain game on ITSBLOC’s WEB 3.0 game platform this December. An official of ITSBLOC said, “The successful launch of DK Mobile: The Origin is very meaningful because it does not require its users to pay at all, and the seasonal MMORPG service is provided for the first time in the same industry, and, in particular, it would serve as important momentum to preview the seasonal system, one of the features of the WEB 3.0 version. Noting that Korean MMORPGs are performing well in Southeast Asia, DK Mobile: The Origin, which ranked first in the android market, expected that it could increase the likelihood of success in Southeast Asia, a key P2E hub. ITSBLOC said that “We will do everything possible for the on-chain MMORPG dedicated to WEB3.0, which is scheduled to be released in December 2022”. Social Links Twitter: https://bit.ly/3QWKpza Discord: https://bit.ly/3wktVZV Medium: https://bit.ly/3cbrtxT Google Play : https://play.google.com/store/apps/details?id=io.itsbloc.wallet&hl=ko App Store : https://apps.apple.com/kr/app/itsbloc/id1632866346 Media Contact Brand: ITSBLOC Contact: Yoonsang Lee Email: tony@itsbloc.io Website: https://www.itsbloc.io/ SOURCE: ITSBLOC The article is provided by a third-party content provider. SEAPRWire ( https://www.seaprwire.com/ ) makes no warranties or representations in connection therewith. Any questions, please contact cs/at/SEAPRWire.com Sectors: Top Story, Daily News SEA PRWire: PR distribution in Southeast Asia (Hong Kong: AsiaExcite, EastMud; AsiaEase; Singapore: SEAChronicle, VOASG; NetDace; Thailand: SEAsiabiz, AccessTH; Indonesia: SEATribune, DailyBerita; Philippines: SEATickers, PHNotes; Malaysia: SEANewswire, KULPR; Vietnam: SEANewsDesk, PostVN)

Meet the 5G Ecosystem at BYOND MOBILE

BANGKOK, Aug 4, 2022 - (ACN Newswire via SEAPRWire.com) - Looking ahead to 2030, humans hope for an improved quality of life that requires a wide range of 5G connected digital services. Decreasing traffic congestion, producing green energy, using robots for dangerous work, making health computable, using farm management systems for enhanced crop productivity and implementing a smart transportation system are all part of the so-called networked economy. It is important to understand how to secure the ecosystem of devices and applications evolving from that network to shape a trusted digital future. VNU Asia Pacific is launching ?BYOND MOBILE? from 28-29 September 2022 at Samyan Mitrtown Hall, Bangkok to set a platform for the digital infrastructure. The two-day conference and exhibition will be the meeting place for the 5G ecosystem, where industries can connect with established suppliers and disrupting start-ups across the world. The show will provide the latest technology solutions and services in the field of Health, Agriculture, Manufacturing, Smart City and Future Mobility.BYOND MOBILE will be the yearly physical touchpoint to discuss the latest developments and newest policies but also network among like-minded business owners, entrepreneurs, network specialists and solution architects from all across the globe entering Southeast Asia."The Asia Pacific region will account for 40% of the world?s connectivity within the next 5 years. With Southeast Asia being the growth engine of that region, BYOND MOBILE will set the stage to drive the super-connected economy in the heart of Asia -- a region being strategically contested by the 5G superpower heroes," Isabelle Springfeld, project manager of BYOND MOBILE states.On 3,000 sqm at Samyan Mitrtown hall, BYOND MOBILE will showcase 5G products and solutions from 50+ leading brands such as Nokia, RV Connex, True Corporation, and BT Group as part of the UK Pavilion. The exhibitors cover the fields of infrastructure components, cloud data & IT services, network operations, cybersecurity, device manufacturing and 5G/IoT-products and applications. In the Start Up Pavilion supported by depa Digital Start Up Institute Southeast Asia?s young and innovative 5G solutions will be showcased.During the 2 days, more than 1,000+ visitors are expected to meet and network with the exhibiting companies, evaluate product demonstrations and explore new ideas and innovations to make their business more productive and efficient. The main stage within the exhibition hall hosts 40+ thought leaders within keynote speeches, fireside chats and panel discussions. At the end of the first day, qualified startups will live pitch their solutions in front of a top-class jury in the Start Up Challenge. On the breakout stage adjacent to the exhibition hall visitors gain deep knowledge insights through master classes and product demonstrations from companies and associations.Be a part of the 5G revolution and drive your business to the next level by unlocking the potential of the IOT area.Save the date: BYOND MOBILE 2022 | 28-29 September 2022 at Samyan Mitrtown Hall, BangkokPre-registration is now open at https://eventpassinsight.co/el/to/Q87OY [Free ticket]For more information, please visit https://byondmobile.asia or Tel. +662 1116611 Ext. 251, 254 PRESS CONTACT: Marketing & Communications of VNU Asia Pacific, Email: communications@vnuasiapacific.com Tel. +662 1116611 Ext. 330 or 335, Website: https://byondmobile.asia or www.vnuasiapacific.com Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

SocialPeta released the mobile game & app industry report in H1 2022

Singapore, August 1, 2022 - (SEAPRWire) - SocialPeta, the global leading ad intelligence platform, released its H1 2022 report on both mobile games and non-game mobile apps. It collects the perspectives from leading mobile platforms, such as Snapchat, Chartboost, Liftoff, Vungle, Udonis, Mobidictum, Game Factory and more. Additionally, the data covers 72 countries and regions, and over 90 well-known ad channels worldwide and provides a precise analysis of mobile marketing data in the first half of this year. It works with the objective to provide insight into the mobile marketing and forecasts of future trends, based on global mobile marketing data, observation of popular regions, precise channel advertising, advertising budget cost, and popular mobile game analytics for marketing. The report found that in the mobile game industry, Mobile marketing focused on quality, leading to a drop in total ads. But T2 and T3 markets experienced a significant increase. H1 2022 saw a decline of 2% YoY in the number of advertisers and a decline of 27.83% in total creatives; but there were increases of over 10% YoY in advertisers in the Middle East, South America, South Asia, and other emerging markets. The report also found that in the mobile app (non-game) market, Europe and America saw a slump in the number of app advertisers; the Asia Pacific saw a surging number of app advertisers: H1 2022 reported a 6.24% YoY decline in the number of app advertisers and a drop of 27% MoM in the number of creatives. Europe and America saw the most significant decline in app advertisers: Oceania had a YoY decline of 38% in advertisers, Europe had a YoY decline of 30% in advertisers, and North America had a YoY decline of over 21% in advertisers. In contrast, Asia Pacific (except Mainland China) saw a significant increase in app advertisers, with over 37% YoY increase in app advertisers in China's HK, Macao & TW, the most rapid growth around the world. Additional highlights from the report: Metaverse drove several technical innovations. The idea of metaverse had been a hot topic ever since it was first introduced. As the metaverse hype started to settle down, the market attitude became more rational. The effort to realize the real metaverse also brought the innovation of the related technologies. As the COVID-19 pandemic continued, social games were going to boom. The pandemic that broke out in 2019 has changed the lives of people across the globe. The unpredictable variants and lockdowns have deepened the anxiety of people, resulting in their increased demand for online social services. Some social activities that were very popular offline have been brought online. With high-budget/high-quality mobile games in general, cross-platform play became the new growth point. More and more gamers have known the charm of high-quality games through live streams and short videos, resulting in a rising overall expectation for games and a surging demand for high-quality game content. In order to avoid involution, app globalization should focus on T3 markets. T3 market has sped up the construction of its digital infrastructure after the COVID-19, providing more development space for enterprises. The financial technology, e-commerce, social interactions and entertainment, game, and other industries in many T3 markets are worth much attention. The full report released by SocialPeta is over 190 pages, it covers a detailed analysis in both the mobile game and mobile app (non-game) industry. It provides the insight into H1 2022 mobile market overview, as well as the industry trend analysis. To view the full report, visit the link here. https://www.socialpeta.com/academy/h1-2022-mobile-game-and-app-whitepaper About SocialPeta SocialPeta, as one of the world's leading advertisement intelligence platforms, has a huge database of over a billion ad creatives from over 72 countries, and collecting comes from 90 advertising platforms such as Unity, Twitter, YouTube, Facebook, and TikTok. It provides real-time updates of global market trends, and insights into competitors' advertising data, promotion/monetization strategies, and cost-efficient ways to acquire global customers. To learn more, visit www.socialpeta.com. Media contact: PR Communication for SocialPeta Linkedin: https://www.linkedin.com/company/socialpeta-ltd/ Contact Person:Media Team Email: marketing@vip.socialpeta.com​ Website:https://www.socialpeta.com/ The article is provided by a third-party content provider. SEAPRWire ( https://www.seaprwire.com/ ) makes no warranties or representations in connection therewith. Any questions, please contact cs/at/SEAPRWire.com Sectors: Top Story, Daily News SEA PRWire: PR distribution in Southeast Asia (Hong Kong: AsiaExcite, EastMud; AsiaEase; Singapore: SEAChronicle, VOASG; NetDace; Thailand: SEAsiabiz, AccessTH; Indonesia: SEATribune, DailyBerita; Philippines: SEATickers, PHNotes; Malaysia: SEANewswire, KULPR; Vietnam: SEANewsDesk, PostVN)

ENNOVA Announces the Expansion of AUC Ecosystem through Mobile App ‘Tier’ and Crypto Exchange ‘LEO12’

Johannesburg, South Africa, NY, July 5, 2022 – (SEAPRWire) – ENNOVA, the fastest growing blockchain service company in South Africa, announces that they expand the ecosystem of the AUC project. African countries actively used mobile money as a measure to improve financial inclusion, and as mobile money lowered the threshold for financial use and increased access, financial inclusion in Africa doubled from 23% in 2011 to 43% in 2017. In particular, according to the results of the FinAccess 2021 survey conducted to measure the nation’s financial use and inclusiveness, Kenya’s use of financial services through official financial institutions such as banks grew rapidly from 26.7% in 2006 to 83.7%. Mobile money is nothing new. Even before the pandemic, African countries were trailblazers in the industry. Per McKinsey, “Just over half of the 282 mobile money services operating worldwide are located in Sub-Saharan Africa.” Today, it is not uncommon for more citizens to have access to mobile money than a traditional bank account. What is even more impressive is that there is still ample room for growth. Per the Wall Street Journal, only 45% of the African population has an active cell phone. To put this into perspective, in Europe, that figure hovers well above 80%. How these figures will be affected by the pandemic is anyone’s guess. In this situation, mobile money can effectively influence financial inclusion improvement beyond supply and demand limits. Mobile money has the advantage of being able to easily provide financial services to mobile phone users without installing a special financial infrastructure. In addition, as in the credit scoring system, credit is measured based on users’ mobile phone usage history, and services such as microloans can be provided to people with irregular income, low income, or low credit without a job. In particular, the ease of small transactions compared to banks can be effective in financial inclusion of the socially disadvantaged groups. Tier is a simple, easy, and fast payment and remittance app developed by Ennova that is a financial platform and service provider based in South Africa. The core platform of AUC project, which is conducted by Ennvoa, Tier, a mobile wallet, to register credit cards of various banks in the wallet to provide a service that allows you to conveniently purchase goods in general stores. In addition, pre-paid IC cards issued by Ennova can be registered, and if customers use them, they can purchase goods at a very low cost or receive various rewards through services provided by Ennova. Michael Kwon, co-Founder and managing director of Ennova, said, “We are a fintech and blockchain solution company that has been steadily conducting research and development for the past 3 years to provide more convenient online/offline payment services to African users.” he also added that “In the fast-growing simple payment market after the Covid-19 crisis, the Tier App will provide users with a more convenient digital payment environment and enable digital asset payment, providing high discount rates, low fees, and high security.” Furthermore, he said that “Currently, the entry of large companies such as PayPal into the digital asset payment market will attract more attention to the digital asset itself and increase demand, and if Tier App’s unique strengths are well utilized, it will definitely be able to erode demands from African markets.” Lastly, “We also introduce digital assets to Africa through the Leo12 exchange and provide a secure trading environment. It will provide support to blockchain startups in African continent through the LEO12’s Jump Deck program. With this ecosystem, we spread the advantages of digital finance to Africa and pursue sustainable development that grows together.” Currently, ‘Tier’ and ‘LEO12’ are already operating in South Africa and neighboring countries. Tier app and the LEO12 exchange are organically linked, and all users participating in the AUC ecosystem can use the AUC project’s digital assets, AUC tokens, and en-Cash points, to easily use cross-border payments and remittance services through the Tier app and the LEO12 exchange without using multiple solutions. Know more about LEO12 Crypto exchange, please visit www.leo12.com. About AUC Project The AUC is a project that starts with the financially underprivileged people in African continent and combines blockchain technology and digital asset into the global payment and remittance markets to provide relative solutions to users. AUC project’s ecosystem consists of digital financial platform, digital asset, and crypto exchange. AUC token issued on erc-20 based and used within the network of AUC projects such as transactions, remittances, and value exchanges between countries. As various applications are served on AUC tokens and as users increase, the demand for AUC tokens will increase and create higher value. Tier, digital financial platform, is a total payment and remittance platform made simple for everyone to enjoy all kinds of financial services in just one app. LEO12 is a digital asset exchange supporting 3 markets (ZAR/BTC/USDT) and 11 trading pairs and can buy/sell coins such as BTC, ETH, XRP, LTC and many more. LEO12 is now operating in South Africa and is scheduled to launch LEO12’s first branch in Ghana next year. For more information and updates about the project, please follow our website. We also periodically provide information on social media: Social Links Website: http://aucunited.com Telegram: https://t.me/aucproject Twitter: https://twitter.com/AUC_Project Medium: https://medium.com/@advancedunitedcont Facebook: https://www.facebook.com/AUC-advancedunitedcont-107106651420730 Media Contact Patrick Yu / Marketing Director support@ennovaglobal.com SOUCE: Ennova The article is provided by a third-party content provider. SEAPRWire ( https://www.seaprwire.com/ ) makes no warranties or representations in connection therewith. Any questions, please contact cs/at/SEAPRWire.com Sectors: Top Story, Daily News SEA PRWire: PR distribution in Southeast Asia (Hong Kong: AsiaExcite, EastMud; AsiaEase; Singapore: SEAChronicle, VOASG; NetDace; Thailand: SEAsiabiz, AccessTH; Indonesia: SEATribune, DailyBerita; Philippines: SEATickers, PHNotes; Malaysia: SEANewswire, KULPR; Vietnam: SEANewsDesk, PostVN)

Signing of a Basic Agreement between Futaba Town, Namie Town, AEON TOHOKU, and Toyota for the Establishment of a Wide Area Mobile Retail Business in Specified Reconstruction and Revitalization Bases

Toyota City, Japan, May 31, 2022 - (JCN Newswire via SEAPRWire.com) - Futaba Town, Namie Town, AEON TOHOKU Co., Ltd. (AEON TOHOKU), and Toyota Motor Corporation (Toyota) signed a Basic Agreement today for the Establishment of a Mobile Retail Business that Uses a Fuel Cell Vehicle in Specified Reconstruction and Revitalization Bases (Basic Agreement).Images of the fuel cell mobile retail vehicle to be operated by AEON TOHOKUAim of the Basic AgreementThe two municipalities and two companies involved in the Basic Agreement aim to support residents experiencing difficulties with everyday shopping, through the establishment of a mobile retail business. Drawing on respective resources and expertise, the intention is to contribute to regional sustainability and environmental conservation to stimulate reconstruction efforts following the Great East Japan Earthquake. In this way, the four signatories aim to resolve regional issues, improve administrative services, and build sustainable cities of the future.Future InitiativesUnder the specific initiatives of the Basic Agreement, AEON TOHOKU, the main party involved, will launch on June 10 a mobile retail business serving Specified Reconstruction and Revitalization Bases and other areas in Futaba Town and Namie Town where residents have an acute need for shopping support. Centered around AEON Namie Store, the business will seek to support local residents with shopping and aim to create a community that will foster peace of mind among both residents set to return home to the two towns, and those who intend to relocate to those areas. As a result, it is hoped that the business will expedite the lifting of evacuation orders for Specified Reconstruction and Revitalization Bases in Futaba Town and Namie Town.Furthermore, working towards the realization of a carbon-neutral society by 2050, AEON TOHOKU and Toyota, together with Futaba Town and Namie Town, wish to contribute to the creation of a sustainable community of the future that utilizes hydrogen. To this end, the use of the world's first* hydrogen-powered fuel cell (FC) mobile retail vehicle will be implemented.Background to the Basic AgreementRecognizing that the retail sector is part of a region's critical infrastructure, AEON TOHOKU opened the AEON Namie Store in July 2019 to support the reconstruction of the Hamadori region of Fukushima Prefecture, which incurred significant damage from the Great East Japan Earthquake and ensuing nuclear disaster.Toyota is working together with various partners, mainly in collaboration with Fukushima Prefecture--including Namie Town, where the Fukushima Hydrogen Energy Research Field is located--and is examining how hydrogen-based technologies can be implemented to help build cities of the future using hydrogen generated in Fukushima.Primary roles of the four signatories of the Basic AgreementFutaba Town and Namie TownFutaba Town and Namie Town will provide information regarding areas in which there is an acute need for shopping support--including the demand from residents for a mobile retail option, the location of existing stores in towns, and the living conditions of senior residents. With the aim of more sustainable community building, the two towns will work together with partner companies to resolve issues faced by local residents.AEON TOHOKUAEON TOHOKU will launch a mobile retail business in areas that have an acute need for shopping support. It will also create community spaces within the two towns, and work to provide services that encourage residents to return to their hometowns.ToyotaTo facilitate these shopping support measures, Toyota aims to realize an even better mobility society that supports the creation of happiness for local communities by manufacturing innovative, safe, and high-quality products and services. The company will provide next-generation mobility in the form of the world's first fuel cell mobile retail vehicle.Going forward, Futaba Town, Namie Town, AEON TOHOKU, and Toyota intend to deepen their partnership, further revitalize the region, and create new services for the benefit of local residents.*According to research carried out by Toyota in April 2022 Copyright 2022 JCN Newswire. All rights reserved. (via SEAPRWire)

AGTech Expands into the Greater Bay Area Fintech Market after the Completion of Macau Pass Acquisition

HONG KONG, Mar 24, 2022 - (ACN Newswire via SEAPRWire.com) - AGTech Holdings Limited ("AGTech" or the "Group", SEHK: 08279) announced today that it has completed the acquisition of Macau Pass Holding Ltd. ("Macau Pass") and its subsidiaries, which will become an indirect wholly-owned subsidiary of AGTech after completion of the transaction.Since granted the financial license by the Macau SAR Government in 2006, Macau Pass has been propelling the development of a more convenient local electronic payment and promoting its popularity in Macau. Macau Pass, being the leading payment service provider in Macau, issued the first and the most commonly used contactless smart card for payments in Macau, Macau Pass Card ("MP Card"). While initially used in bus fare payment system, its usage has later been expanded into a wide range of payments such as those for other public transports, car parks, government services, retail consumptions, and food and beverage services. There are currently more than three million MP Cards in issue. The first mobile payment platform in Macau, Macau e-wallet ("MPay"), was subsequently issued by Macau Pass, it was an innovated product which led Macau into the development of e-payment. The major functions of MPay cover on-line and off-line payments, transfers, utility payments like telephone, water, electricity and gas bills and public transports. Currently over 90% of Macau residents are registered MPay users. Its cross-border operation between Hong Kong and Mainland China has been approved by the People's Bank of China and the Monetary Authority of Macao ("AMCM") in 2019, the first financial institution having offshore headquarters to be granted the right to use its offshore e-wallet across the border in Mainland China. The completion of the acquisition will create tremendous synergies to AGTech's existing businesses and broaden the revenue base of the Group through integrations along the value chain."As a local business, Macau Pass's years-long investment in the community and economy of Macau has borne fruitful results, and is fully recognized and highly appreciated by AGTech." praised Mr. Sun Ho, Chairman and CEO of AGTech. "Over the years, Macau Pass has been actively involving in local fintech industry, expanding its e-payment applications to different levels of Macau people's daily lives. AGTech shares Macau Pass's ideology of livelihood services-oriented. While enabling a stable transition of Macau Pass, we will cooperate with the local government to turn Macau into a smart city of the 21st century. Through innovation, we will strive to facilitate the integration of Macau Pass, and will invest more resources into integrated payment scenarios that combine on-line and off-line payments, as well as to create a hybrid platform that integrates mobile payment, e-commerce and local services for users and merchants. We will expand mobile payment services to support merchants and SMEs to leverage its advantages in order to speed up services and the development of digitization and intelligence management to meet the increasing consumer demand in the Greater Bay Area. This can provide users with stable, secure and efficient mobile payment experiences, while giving Macau our support in its next new phase of digital economy."According to AMCM's figures published in February this year, the number of mobile payment transactions in Macau has increased from approximately 65.5 million in 2020 to approximately 193 million in 2021, representing a year-on-year increase of 194%; the total transaction value has increased from approximately MOP 6.3 billion in 2020 to approximately MOP 18.5 billion in 2021, representing a year-on-year increase of 192%. These figures showcase increasing trends in both the frequency and the transaction value of mobile payments in Macau."The completion of Macau Pass acquisition marks an important milestone for AGTech. It lays a solid foundation for the Group's future strategic expansion into payment business and financial services ecosystem. Under the policy of "Outline Development Plan for the Guangdong-Hong Kong-Macao Greater Bay Area", we believe that Macau Pass will become the leader of local fintech innovation to propel the appropriate diversification of Macau's economy and the growth of local fintech industry. At the same time, it can also deepen the interconnection of mobile financial infrastructure of Macau, Greater Bay Area, Guangdong-Macao In-Depth Cooperation Zone and Mainland China. From here, we are preparing ourselves to tap into a market with 1.4 billion potential users and to jointly explore overseas opportunities and facilitate international grand economic cycle." added Mr. Sun Ho.About AGTech Holdings LimitedAGTech was incorporated in Bermuda and its shares are listed on the GEM (Stock Code: 08279). As a member of the Alibaba Group, AGTech is the exclusive lottery platform of Alibaba Group and Ant Group. For more information, please visit www.agtech.com Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

Rakuten Symphony agrees to acquire leading US-based cloud technology company Robin.io to deliver highly integrated telco-cloud for mobile

TOKYO and SAN JOSE, Calif., Feb 28, 2022 - (ACN Newswire via SEAPRWire.com) - Rakuten Symphony, Inc. today announced an agreement to acquire leading Silicon Valley-based cloud technology start-up, Robin.io. The addition of Robin.io's multi-cloud mobility, hyper automation and orchestration capabilities to the Rakuten Symphony portfolio allows the creation of highly efficient, consistent high performance cloud infrastructure and operations, from edge to central data center.Collaboration between Rakuten and Robin.io has already been underway for more than two years, since Rakuten Mobile leveraged Robin.io in production for the Japan deployment of the world's first end-to-end fully virtualized cloud-native mobile network(1). Understanding the high performance requirements of mobile radio and network applications, combined with the need for financial efficiency and automated operation for scale, enabled Rakuten Mobile and Robin.io to create a complete cloud-native offering to deliver and manage the most demanding applications of this and the next era. Now, Rakuten Symphony and Robin.io are coming together to further accelerate and strengthen the complete end to end automated cloud offering for customers across the globe."Edge cloud requirements are unique and critical as mobile operators transition to 5G: The next era of digital experience requires another level of performance, responsiveness and consistency that enables telecom operator and enterprise transformation to be safely accelerated while creating a platform to support the next 10 years of experiences. Robin.io's cloud capability is proven to be effective for the most demanding workloads in mobile and we believe it will allow Rakuten Symphony to safely accelerate cloud-native transformation for our customers and prepare the industry for the future," said Tareq Amin, CEO, Rakuten Symphony. "We plan to continue to invest into Robin.io's cloud-native portfolio of products to further advance our capabilities and offer the most advanced and highly integrated cloud platform mobile operators demand.""I am delighted that Robin.io's technology innovations over the last several years will now get a much bigger canvas to lead the vision for cloud-native transformation for the industry. Our vision to deliver simple to use, easy to deploy hyperscale automation is very well aligned," said Partha Seetala, CEO, Robin.io. "We believe Robin.io's customers will hugely benefit from the synergies of cloud-native technology innovations from Robin.io, and the open competitive infrastructure solutions and global scale of Rakuten Symphony. This is indeed an exciting phase for us as we work together to bring a much larger ecosystem together to deliver higher value for our customers globally."With over 70 patents in the cloud-native technology space, Robin.io offers a highly differentiated and comprehensive product portfolio, including the following:* Robin Cloud Native Storage (Robin CNS) -- An award winning, high performing, software-defined and industry-first application-aware storage solution that has been built from the ground-up for Kubernetes.* Robin Cloud Native Platform (CNP) -- A leading open-source platform optimized for running data and network intensive applications used in production for various use cases involving databases, big data, data analytics, 5G, O-RAN, packet core & edge.* Robin Multi Data Center Automation Platform (MDCAP) -- The web-scale platform for metal-to-service orchestration and automation.Robin.io has petabyte size deployments with its software running on tens of thousands of servers in production today that span across its product portfolio and services Fortune 1000 customers across the Americas, Europe and Asia.Adding Robin.io's portfolio for cloud-native deployment, lifecycle management and orchestration allows Rakuten Symphony to deploy highly reliable, flexible, scalable, secure and resilient mobile networks built on the principles of open interfaces, virtualization and interoperability. Together, the combined companies will also be able to deliver industry leading solutions for various traditional enterprise opportunities in areas of enterprise applications, data management, cloud and virtualization. Following the acquisition, Partha Seetala will take up the position of President of the Unified Cloud business unit of Rakuten Symphony.The transaction is subject to closing conditions, including the expiration or termination of the applicable waiting period under the Hart-Scott-Rodino Antitrust Improvements Act of 1976, as amended, and other customary closing conditions. The terms of the acquisition are confidential.(1) For a large scale commercial mobile network (as of October 1, 2019). Research: Stella AssociateAbout Rakuten SymphonyRakuten Symphony is reimagining telecom, changing supply chain norms and disrupting outmoded thinking that threatens the industry's pursuit of rapid innovation and growth. Based on proven modern infrastructure practices, its open interface platforms make it possible to launch and operate advanced mobile services in a fraction of the time and cost of conventional approaches, with no compromise to network quality or security. Rakuten Symphony has headquarters in Japan and local presence in the United States, Singapore, India, Europe and the Middle East Africa region. For more information, visit: https://symphony.rakuten.com/About Robin.ioRobin.io provides cloud-native capabilities that automate deployment, scaling and lifecycle management of enterprise and 5G applications on Kubernetes. The company's core technology uses application bundles and application pipelines, which are automated through patented infrastructure and application-topology awareness technology. Robin.io allows developers and platform engineers to deploy and easily manage data rapidly- and network-centric applications - including big data, NoSQL and 5G - independent of underlying infrastructure resources.Headquartered in Silicon Valley, California, Robin.io solutions are recognized by Gartner, IDC, GigaOm and others for their innovation and reliability. More at www.robin.io and Twitter: @robin4K8S.Media Inquiries:Rakuten SymphonyCorporate Communications Departmentglobal-pr@mail.rakuten.com+81-50-5817-1104Robin Systems, Inc.San Jose, Californiapress@robin.io Copyright 2022 ACN Newswire. All rights reserved. (via SEAPRWire)

DOCOMO Opens vRAN Verification Facility to Global Mobile Operators

TOKYO, Feb 28, 2022 - (JCN Newswire via SEAPRWire.com) - NTT DOCOMO, INC. announced today that it has begun allowing overseas mobile operators to access its Shared Open Lab environment, located in DOCOMO's R&D Center in Yokosuka, Japan, to verify their virtualized radio access networks (vRAN), effective immediately. The lab is one of the initiatives of the New window5G Open RAN Ecosystem (OREC) project under which DOCOMO and 13 leading global vendors* are working to develop truly flexible Open RAN capable of incorporating interoperable equipment of multiple vendors.Shared Open Lab environmentSince its establishment last October, the Shared Open Lab has deployed virtualized base stations made with equipment from multiple OREC partners. The verification environment is now open to remote access by global operators, eliminating their need to prepare in-house verification environments.DOCOMO believes the lab will help operators to greatly reduce overall costs, including constructing in-house labs and/or traveling to vendors' labs, for the verification of base station functions and performance prior to commercial deployment.DOCOMO, which has been a leader in the development of Open RAN for many years, became the world's first mobile operator to launch a commercial 5G service via Open RAN in March 2020. The company's 5G Open RAN currently includes more than 10,000 base stations and more than 10 million subscribers. Furthermore, within fiscal year 2022, DOCOMO expects to commercialize highly flexible and scalable vRANs for international mobile operatorsa, including by leveraging the know-how and integrated strengths of its OREC partners.DOCOMO looks forward to deepening its cooperation with an expanding range of stakeholders, including overseas mobile operators, via the Shared Open Lab. DOCOMO is committed to working with its OREC partners to develop further technologies and know-how for the increased adoption of Open RAN, vRAN and other open networks capable of responding flexibly and quickly to diversifying needs in the worldwide mobile communication market.*The 13 members are AMD, Inc., Dell Technologies Japan Inc., Fujitsu Limited, Hewlett Packard Japan, G.K., Intel K.K., Mavenir, NEC Corporation, NTT DATA Corporation, NVIDIA, Qualcomm Technologies, Inc., Red Hat, VMware K.K. and Wind RiverAbout NTT DOCOMONTT DOCOMO, Japan's leading mobile operator with over 83 million subscriptions, is one of the world's foremost contributors to 3G, 4G and 5G mobile network technologies. Beyond core communications services, DOCOMO is challenging new frontiers in collaboration with a growing number of entities ("+d" partners), creating exciting and convenient value-added services that change the way people live and work. Under a medium-term plan toward 2020 and beyond, DOCOMO is pioneering a leading-edge 5G network to facilitate innovative services that will amaze and inspire customers beyond their expectations. https://www.nttdocomo.co.jp/english/. Copyright 2022 JCN Newswire. All rights reserved. (via SEAPRWire)

NEC Develops Autonomous Mobile Robot Control Technology that Doubles Efficiency While Maintaining Safety

TOKYO, Jan 27, 2022 - (JCN Newswire via SEAPRWire.com) - NEC Corporation (TSE: 6701) today announced the development of a control technology that doubles the efficiency of autonomous mobile robots (AMR) in warehouses while maintaining a high level of safety. NEC plans to put this technology into practical use by March 2024 and to have it installed in NEC's cooperative AMRs in Japan.Overview of the autonomous mobile robot control technologyIn recent years, the introduction of robots for transporting materials has accelerated due to labor shortages and large warehouses. However, even when robots have been introduced to automate transport work, it has been necessary to reduce traveling speed to ensure safety, and the improvement of transport efficiency has become a challenge. Since it has been necessary to construct passageways and areas dedicated to mobile robots in order accelerate speed while ensuring safety, it has been difficult to introduce robots into existing warehouses. However, NEC has developed "risk-sensitive stochastic control technology"(*) that can control autonomous mobile robots and meet safety demands. This has been accomplished by utilizing models that can express uncertain factors that vary from one site to another, such as sensor measurement errors and differences between simulation results and actual robot movements. Moreover, this new technology has adopted methods that have been used in actuarial finance. As a result, robots can autonomously determine when to travel at high speed, and over the shortest distances, such as when traveling in low risk locations without workers, objects on the floor or other obstacles. Conversely, robots will travel at a low speed when using routes that are determined to be high risk locations. When comparing transport work between a robot applying this technology and a conventional robot, it was confirmed that the work time was halved and the transfer efficiency could be doubled while ensuring safety. In addition, safety and efficiency can be achieved without dedicated robot areas, making it easy to install in existing warehouses. Going forward, NEC will continue to develop these technologies through on-site demonstration experiments, aiming for their early installation in autonomous mobile robots for a wide range of industries.(*) Risk-sensitive stochastic control technology: https://www.nec.com/en/global/rd/technologies/202105/index.htmlAbout NEC CorporationNEC Corporation has established itself as a leader in the integration of IT and network technologies while promoting the brand statement of "Orchestrating a brighter world." NEC enables businesses and communities to adapt to rapid changes taking place in both society and the market as it provides for the social values of safety, security, fairness and efficiency to promote a more sustainable world where everyone has the chance to reach their full potential. For more information, visit NEC at https://www.nec.com. Copyright 2022 JCN Newswire. All rights reserved. (via SEAPRWire)

Airbus, NTT, DOCOMO and SKY Perfect JSAT Jointly Studying Connectivity Services from High-Altitude Platform Stations (HAPS)

TOKYO, Jan 17, 2022 - (JCN Newswire via SEAPRWire.com) - Airbus, Nippon Telegraph and Telephone Corporation (NTT), NTT DOCOMO, INC. (DOCOMO) and SKY Perfect JSAT Corporation (SKY Perfect JSAT) jointly announced that they have begun studying the feasibility of collaborating on future high-altitude platform stations (HAPS)-based connectivity services as part of a future space-based wireless connectivity ecosystem.Fig. 1 Airbus "Zephyr" HAPS aircraftFig. 2 Communication via satellites and HAPSFig. 3 Configuration of space integrated computing networkFig. 4 Space RAN system structureLaunched with a memorandum of understanding (MOU), the study will attempt to identify the early deployment requirements of a HAPS-based network. The collaboration will investigate the use of the Airbus Zephyr, the leading solar-powered, stratospheric unmanned aerial system (UAS), and the wireless communication networks of NTT, DOCOMO and SKY Perfect JSAT in order to test HAPS connectivity, identify practical applications, develop required technologies and ultimately launch space-based wireless broadband services.In the global push to further advance 5G and eventually introduce 6G, initiatives are under way to expand coverage worldwide, including in the oceans and in the air. Such initiatives will include HAPS, which fly in the stratosphere about 20 km above the earth, and non-terrestrial network (NTN) technologies using geostationary-orbit (GEO) satellites and low Earth-orbit (LEO) satellites. HAPS networks are deemed to be a relatively easy solution for air and sea connectivity and an effective platform for deploying disaster countermeasures and many industrial applications. The provision of space-based radio access network services using NTN technologies, collectively called Space RAN (radio access network), is expected to support worldwide mobile communications with ultra-wide coverage and improved disaster resistance as well enhanced 5G and 6G. In addition, HAPS platforms can also interconnect to the nearest terrestrial network gateway and extend the reach of existing mobile services directly to end-user devices, providing service options including as rural, emergency and maritime connectivity.With the signing of the MOU, the four companies will discuss and identify possible future developments necessary to unlock future HAPS-based connectivity services, lobby for standardization and institutionalization of HAPS operations, and explore business models for commercializing HAPS services.Specific themes will include the applicability of HAPS for mobile connectivity on the ground and base station backhaul,1 the performance of various frequency bands in HAPS systems, the technological considerations for linking HAPS with satellites and ground base stations, and the establishment of a cooperative system to test a network combining NTN technology, satellites and HAPS.As separately announced on November 15, 2021, DOCOMO and Airbus have successfully conducted a propagation test between the ground and a "Zephyr S" HAPS aircraft in the stratosphere, demonstrating the possibility of providing stable communication with such a configuration.Base station backhaul refers to a fixed line that supports high-speed, high-capacity information transmission between a large number of wireless base stations in a mobile communications network and the core network.About AirbusAirbus pioneers sustainable aerospace for a safe and united world. The Company constantly innovates to provide efficient and technologically-advanced solutions in aerospace, defence, and connected services. In commercial aircraft, Airbus offers modern and fuel-efficient airliners and associated services. Airbus is also a European leader in defence and security and one of the world's leading space businesses. In helicopters, Airbus provides the most efficient civil and military rotorcraft solutions and services worldwide.About NTTNTT believes in resolving social issues through our business operations by applying technology for good. We help clients accelerate growth and innovate for current and new business models. Our services include digital business consulting, technology and managed services for cybersecurity, applications, workplace, cloud, data center and networks all supported by our deep industry expertise and innovation. As a top 5 global technology and business solutions provider, our diverse teams operate in 80+ countries and regions and deliver services to over 190 of them. We serve over 80% of Fortune Global 100 companies and thousands of other clients and communities around the world. For more information on NTT, visit www.global.ntt/.About NTT DOCOMONTT DOCOMO, Japan's leading mobile operator with over 83 million subscriptions, is one of the world's foremost contributors to 3G, 4G and 5G mobile network technologies. Beyond core communications services, DOCOMO is challenging new frontiers in collaboration with a growing number of entities ("+d" partners), creating exciting and convenient value-added services that change the way people live and work. Under a medium-term plan toward 2020 and beyond, DOCOMO is pioneering a leading-edge 5G network to facilitate innovative services that will amaze and inspire customers beyond their expectations. https://www.nttdocomo.co.jp/english/.About SKY Perfect JSATSKY Perfect JSAT Corporation is a leader in the converging fields of broadcasting and communications. It is Asia's largest satellite operator with a fleet of 16 satellites, and Japan's only provider of both multi-channel pay-TV broadcasting and satellite communications services. SKY Perfect JSAT delivers wide range of entertainment through "SKY PerfecTV!", the most extensive broadcasting platform in Japan with a total of 3 million subscribers. In addition, SKY Perfect JSAT's satellite communications services, which cover Asia, Russia, Middle East, Oceania, North America and Indian Ocean to Pacific Ocean regions, play a vital role in supporting communications infrastructures for mobile backhaul, government, aviation, maritime, oil & gas and disaster recovery. For more information, visit our corporate website (https://www.skyperfectjsat.space/en/) and Space Business website (https://www.skyperfectjsat.space/jsat/en/). Copyright 2022 JCN Newswire. All rights reserved. (via SEAPRWire)

The Established Mobile Game Developer and Publisher in China Qingci Games Listing on the Main Board of the Hong Kong Stock Exchange

HONG KONG, Dec 16, 2021 - (ACN Newswire via SEAPRWire.com) - An established mobile game developer and publisher in China, Qingci Games Inc. ("Qingci Games" or the "Company", together with its subsidiaries, the "Group", stock code: 6633.HK), today listing on the Main Board of The Stock Exchange of Hong Kong Limited (the "Hong Kong Stock Exchange"). The Management of Qingci Games Strike the Gong in Listing Ceremony Marking the Formal Lisiting of Qingci Games on the Main Board of the Hong Kong Stock Exchange. On the left is Mr. Liu Siming, Executive Director and Chief Financial Officer, and on the right is Mr. Huang Zhiqiang, Executive Director and Chief Executive Officer Qingci Games offered a total of 85,000,000 shares (subject to the over-allotment option) in the global offering. The offer price has been determined at HK$11.20 per offer share. The net proceeds received are estimated at approximately HK$863.1 million from the global offering, after deduction of underwriting fees, commissions and estimated expenses payable by the Company in connection with the global offering and assuming the over-allotment option is not exercised.As an established mobile game developer and publisher in China, Qingci Games ranked third and second among all mobile game companies in China in 2020 in terms of gross billings from casual games and idle games, respectively. Also, Qingci Games ranked second among all mobile game companies in China in 2020 in terms of gross billings from self-developed rogue-like RPGs. "QingCi" brand had attracted a large, loyal and active player base that forms Qingci Game's player community - "QingCi community." The Group had 10.4 million QingCi Enthusiasts on its official accounts and groups on social media platforms . The Group's self-developed idle game The MarvelousSnail generated gross billings exceeding over RMB400 million in the first month following its launch and had an average MAU of 4.4 million from June to December 2020. It also obtained the ranking of No. 2 on the iOS Bestseller Games List in China in 2020. Being highly recognized by the capital market during the offering period, the Group has six cornerstone investors. Among them, Qookka Entertainment Limited (ultimately owned by Alibaba Group Holding Limited) and Boyu Capital Group Holdings Ltd. (managed by Boyu Capital Investment Management Co., Limited) are the current shareholders of the Group. They will subscribe for US$10,000,000 and US$15,000,000, respectively. All the above reflects the Group's operation capability, advantages and high recogniztion by the market for its outstanding performance. The Executive Director and Chief Executive Officer of Qingci Games Inc. Mr. Huang Zhiqiang said, "Since the establishment of Qingci Games, we have always been committed to creating distinctive content and games, focusing on bringing distinctive experience with features of "QingCi" brand. Being listed in Hong Kong is an important milestone for "QingCi" brand. In the future, we look forward to taking the listing as an opportunity to enrich our high-quality game portfolio and content offerings. Mealwhile, we will continue to strengthen our game development and operation capabilities to enhance profitability and strengthen the Group's game publishing and operation capabilities in China's mobile game market and the market recognition of its "QingCi" brand and IPs. We are also committed to continually creating greater value for shareholders and investors. We will continue to stay true to our initial asporation, so that game players around the world can experience the uniqueness of Qingci Games.About Qingci Games Inc. Qingci Game is an established mobile game developer and publisher in China, offering mobile games that are designed to provide captivating content as well as distinctive and engaging gameplay experiences to players in mainland China and overseas. As a leader in casual games, especially idle games, and Rogue-like RPGs in China, Qingci Games has developed, published and operated a number of popular games. Its landmark mobile games, such as The Marvelous Snail have recorded significant gross billings and achieved high rankings on the game lists widely recognized in our industry. Enquiries for investors and media:Qingci GamesInvestor relationsEmail: ir@qcplay.comPorda Havas International Finance Communications GroupMs. Kelly Fung +852 3150 6763 kelly.fung@pordahavas.comMs. Ivy Lu +852 3150 6788 Ivy.lu@pordahavas.comMs. Louise Liu +8621 3397 8796 Louise.liu@pordahavas.comMs. Mona chen +8621 3397 8842 Mona.chen@pordahavas.com Copyright 2021 ACN Newswire. All rights reserved. (via SEAPRWire)

Qingci Games Announces Proposed Listing on the Main Board of the Hong Kong Stock Exchange

HONG KONG, Dec 6, 2021 - (ACN Newswire via SEAPRWire.com) - An established mobile game developer and publisher in China, Qingci Games Inc. ("Qingci Games" or the "Company", together with its subsidiary, the "Group", stock code: 6633.HK), today announced the proposed listing of its Shares (the "Shares") on the Main Board of The Stock Exchange of Hong Kong Limited (the "Hong Kong Stock Exchange"). Qingci Games Announces Proposed Listing on the Main Board of the Hong Kong Stock Exchange. On the left is Mr. Huang Zhiqiang, Executive Director and Chief Executive Officer, and on the right is Mr. Liu Siming, Executive Director and Chief Financial OfficerQingci Games Announces Proposed Listing on the Main Board of the Hong Kong Stock Exchange. From left to right: Mr. Liu Siming, Executive Director and Chief Financial Officer; Mr. Huang Zhiqiang, Executive Director and Chief Executive Officer; Mr. Wei Shu, Chief Technology Officer; Mr. Zeng Xiangshuo, Executive Director and Chief Operating OfficerSummary-- As an established mobile game developer and publisher in China, Qingci Games ranked third and second among all mobile game companies in China in 2020 in terms of gross billings from casual games and idle games, respectively. Also, Qingci Games ranked second among all mobile game companies in China in 2020 in terms of gross billings from self-developed rogue-like RPGs. -- The Group's self-developed idle game The MarvelousSnail generated gross billings exceeding over RMB400 million in the first month following its launch and had an average MAU of 4.4 million from June to December 2020. It also obtained the ranking of No. 2 on the iOS Bestseller Games List in China in 2020. -- "QingCi" brand had attracted a large, loyal and active player base that forms Qingci Game's player community - "QingCi community." The Group had 10.4 million QingCi Enthusiasts on its official accounts and groups on social media platforms .--The Group was supported from industry-leading strategic investors that are leading players in the mobile game industry, including G-bits Network Technology (Xiamen) Co., Ltd., Tencent Mobility Limited, Alibaba Group Holding Limited and Bilibili Inc.. Institutions such as Qookka Entertainment Limited, Boyu Capital Group Holdings Ltd. and GF Global Capital Limited also get involved as cornerstone investors.-- The Group continues to develop and license in high-quality mobile games, such as parkour, SLG(including tower defense and others), ACT, STG and ACT RPG. As of the Latest Practicable Date , the Group operated six mobile games and had a pipeline of 10 mobile games.-- During the Track Record Period, the Group recorded strong financial performance. In 2020, its revenues amounted to RMB1,226.9 million, representing a CAGR of 253.1% from 2018 to 2020. Moreover, in 2020, its adjusted net profit for the year (non-IFRSs) amounted to RMB166.2 million, representing a CAGR of 106.8% from 2018 to 2020.Offering detailsQingci Games plans to offer 85,000,000 Shares (subject to the Over-allotment Option), of which 76,500,000 Shares will be international offer shares (subject to reallocation and the over-allotment option), representing 90% of the initial offer shares; the remaining 8,500,000 Shares will be Hong Kong offer shares (subject to reallocation), representing 10% of the initial offer shares. The offer price is between HK$11.20 and HK$14.00 per Share. Assuming that the offer price is HK$12.60 per Share (being the mid-point of the indicative offer price range of HK$11.20 to HK$14.00), the net proceeds from the global offering that the Group will receive after deducting the underwriting commissions and other estimated expenses paid and payable by it in connection with the global offering (assuming that the over-allotment option is not exercised) will be approximately HK$978.0 million.Qingci Games will open for Hong Kong public offering in Hong Kong at 9 a.m. on December 6, 2021 (Monday), and close at 12:00 noon, December 9, 2021 (Thursday). Dealings in Shares of Qingci Games on the Main Board of the Hong Kong Stock Exchange is expected to commence on December 16, 2021 (Thursday). The Shares will be traded in board lot of 500 Shares each. The stock code of the Shares is 6633.-- China International Capital Corporation Hong Kong Securities Limited and CLSA Capital Markets Limited are the Joint Sponsors-- China International Capital Corporation Hong Kong Securities Limited and CLSA Limited are the Joint Representatives-- China International Capital Corporation Hong Kong Securities Limited, CLSA Limited and China Merchants Securities (HK) Co., Limited are the Joint Global Coordinators-- China International Capital Corporation Hong Kong Securities Limited, CLSA Limited, China Merchants Securities (HK) Co., ABCI Capital Limited,Guotai Junan Securities (Hong Kong) Limited, TFI Securities and Futures Limited and Valuable Capital Limited are the Joint Bookrunners.-- China International Capital Corporation Hong Kong Securities Limited, CLSA Limited, China Merchants Securities (HK) Co., Limited, ABCI Securities Company Limited, Guotai Junan Securities (Hong Kong) Limited, TFI Securities and Futures Limited and Valuable Capital Limited are the Joint Lead ManagersCornerstone investorsUnder the international offering, the Group has six cornerstone investors. Among them, Qookka Entertainment Limited (ultimately owned by Alibaba Group Holding Limited) and Boyu Capital Group Holdings Ltd. (managed by Boyu Capital Investment Management Co., Limited) are the current shareholders of the group. They will subscribe for US$10,000,000 and US$15,000,000, respectively. The six cornerstone investors will subscribe for a total of approximately USD$70 million based on the offering price.Investment highlightsCaptivating game content, Bring distinctive play experiences to player (especially the young generation)As a leader in casual games, especially idle games, and rogue-like RPGs in China, the Group has developed, published and operated a number of popular games, including the rogue-like RPG Gumballs & Dungeons launched in August 2016, the idle mobile game The Marvelous Snail launched in June 2020 and the rogue-like RPG Lantern and Dungeon launched in March 2021. The Marvelous Snail has gained phenomenal attraction since its launch.-- As of August 31, 2021, The Marvelous Snail had recorded RMB2.0 billion in total gross billings with over 20.6 million cumulative registered players. This game obtained the ranking of No. 2 on the iOS Bestseller Games List in China, and it ranked among the iOS Top 10 Bestseller Games List in China for more than 80 days in 2020. -- Gumballs & Dungeons topped the iOS Paid Games List in China for over 70 days in 2017 and had over 23.3 million cumulative registered players as of June 30, 2021-making it a benchmark game in China's rogue-like RPG category. -- Lantern and Dungeon also enjoyed wide popularity, with its gross billings exceeding RMB185 million and its MAU reaching 3.8 million in the first month following its launch. In addition, Lantern and Dungeon topped the iOS Top 10 Free Games Chart in China for six consecutive days after its launch and obtained the ranking of No. 4 on the iOS Bestseller Games List in China. In addition, young players generally have strong desire for premium content, personal expression and distinctive experiences and they are generally more receptive to games with compelling storylines and renowned IPs. They appreciate innovative plots and game rules, as well as spoof elements, and prefer to use their fragmented time to play mobile games. As a result, idle games and rogue-like RPGs are particularly popular among the young generation. According to the Frost & Sullivan Survey, approximately 76% of the Group's players are aged 30 or below, significantly higher than the industry average of 65%. Strong content capabilities and systematic production and operation In 2020, Qingci Games ranked third and second among all mobile game companies in China in terms of gross billings from casual games and idle games, respectively. Also, Qingci Games ranked second among all mobile game companies in China in 2020 in terms of gross billings from self-developed rogue-like RPGs. The Group's portfolio includes games that are stylish, entertaining, and characterized by captivating content, distinctive game punchlines, striking designs and graphics, and often humorous twists, with each game incorporating features of multiple game genres, all of which make the Group's games particularly popular among young players. The MAU of The Marvelous Snail consistently exceeded 2 million in the second half of 2020. Its average weekly player retention rate from its launch in June 2020 to June 30, 2021 reached 28%. The Group's proven, systematic approach to game development and operation is vital for it in transforming game ideas into successful game products effectively. The core components of the Group's systematic game development approach include: (i) "goal decomposition": after the game designers generate new and captivating ideas and content, the Group forms detailed action plans for each step during the game development process; (ii) "effective verification": before a game is launched, the Group conducts multiple rounds of game testing by players, particularly the QingCi Enthusiasts, to verify attractiveness of the ideas for the game and the effectiveness of the team's action plan; and (iii) "frequent optimization": based on player feedback collected, the Group rapidly and frequently update the game to meet player demands ahead of the game launch. A virtuous circle fostered by large, loyal and active player community Supported by the strong willingness of game players, especially the young generation, to share game experience with others, "QingCi" brand has attracted a large, loyal and active player base that is strongly attached to the Group's games and forms its player community. As of October 31, 2021, the Group had 10.4 million QingCi Enthusiasts who were connected with the Group on its official accounts and groups on social media platforms. Specifically, the Group had more than 3 million followers on WeChat and more than 5 million followers on TapTap and operated approximately 340 super-large player groups (namely, groups with at least 1,000 participants each) on Tencent QQ, covering 532 thousand group members. The Group's large and active player community has become a solid foundation for its creativity, product optimization, and game promotion-strengthening the appeal and influence of "QingCi" brand. The Group's frequent and close interactions with its QingCi Enthusiasts create a virtuous circle, as the feedback it collects from the players helps to develop and optimize the games, which in turn attract more active players. The Group has involved QingCi Enthusiasts in its community in multiple rounds of testing for pre-launch games, to optimize the gameplay and meet player expectations. For example, supported by the Group's strong brand recognition and effective community connections, approximately 1.7 million of the 3.8 million registered players of Lantern and Dungeon were converted from the Group's other games in the first month after its launch, despite their different genres and characteristics. Active interactions among QingCi Enthusiasts further enhance player stickiness and monetization, and increase the recognition of the Group's "QingCi" brand. This serves as a testament to a virtuous cycle that the Group has established within the Group's QingCi community. Strong publishing and operation capabilities leading to successful monetization The Group's publishing model, based primarily on targeted marketing campaigns, supplemented by effective traffic acquisition, has enabled it to obtain more player traffic cost-effectively and enhance long-term brand value. For example, the gross billings generated through the Group's self-operated distribution channels, TapTap (which charges no commission) and the iOS App Store, in aggregate, contributed approximately 90.4% of the total gross billings of The Marvelous Snail in China in 2020, and approximately 97% of the total gross billings of Lantern and Dungeon in China in the first six months of 2021. The Group had strong capabilities in applying customized approaches to game publishing and operation, coupled with its ability to capture evolving market trends for game publishing and distribution. The Group has quickly adopted new channels in game publishing and established close partnerships with popular vertical distribution channels, such as TapTap and Bilibili, which helps it reach its target audience, particularly young players, more effectively. The Group tailors its publishing and operation approaches for each of its games based on its characteristics, players' interests, and distribution channels' features. The Group uses multi-dimensional data analytics tools to generate various operational indicators and collect extensive feedback, which provide input that it can apply in subsequent version updates and refinements of our monetization strategies. The lifecycles of the Group's games in operation as of November 27,2021 generally ranged from 60 to 96 months, significantly longer than the industry average for idle games and for Rogue-like RPGs, according to Frost & Sullivan. In 2020 and the six months ended June 30, 2021, the ARPPU of the Group's games was RMB206 and RMB221, respectively, which were significantly higher than the industry average, according to Frost & Sullivan. Innovative, experienced and stable management team and core game producers and support from industry-leading strategic investors Qingci Games' core management team members are committed to innovation and quality. The Group's founder and chairman, Mr. Yang Xu, has been deeply involved in the game industry for more than 15 years. He has participated in the development of large-scale games such as Wen Dao. He has extensive experience in the development and operation of multiple genres of mobile and other games, and has been leading the Group to advance innovation in our industry. Meanwhile, a majority of the Group's core management team members have collaborated for more than eight years. Thy possess in-depth industry insights, and strong game development capabilities. Moreover, the Group had a core game producer team, each member of which has over 12 years of experience in game development, publishing and operation. This team has led the development of all the Group's self-developed landmark games, as well as several games in its pipeline. Remarkably, the Group's strategic investors that are leading players in the mobile game industry, including G-bits Network Technology (Xiamen) Co., Ltd., Tencent Mobility Limited, Alibaba Group Holding Limited and Bilibili Inc., have extensive expertise and resources in the mobile game industry and boast innovative visions and successful track records in game development, publishing and operations. Use of ProceedsAssuming that the Offer Price is HK$12.60 per Share (being the mid-point of the indicative offer price range of HK$11.20 to HK$14.00), the net proceeds from the global offering that the group will receive after deducting the underwriting commissions and other estimated expenses paid and payable by it in connection with the global offering (assuming that the over-allotment option is not exercised) will be approximately HK$978.0 million. The group intend to use the net proceeds for the following purposes:Use of Proceeds: Approximate Amount(HK$ million) As a Percentage of Total AmountTo expand game portfolio and invest in the Group's game R&D capabilities and related technologies. 342.3 35%To expand the Group's business in the overseas markets within the next two to three years. 244.5 25%To strengthen the Group's game publishing and operation capabilities in China's mobile game market and the market recognition of its "QingCi" brand and IPs. 146.7 15%To pursue strategic investments in and acquisitions of upstream and downstream companies along the mobile game industry chain in the next three to five years. 146.7 15%Working capital and general corporate purposes. 97.8 10% Financial highlightsYear ended December 31, Six months ended June 30,2018 2019 2020 2020(Unaudited) 2021Revenues (RMB'000) 98,421 88,704 1,226,920 88,550 762,950 Gross Profit (RMB'000) 76,751 68,737 942,355 53,822 574,522 Gross Profit Margin (%) 78.0 77.5 76.8 60.8 75.3 Adjusted net profit/(loss) (RMB'000) 38,860 22,292 166,156 (144,015) 313,693Net cash generated from operating activities (RMB'000) 40,122 6,801 443,601 15,588 109,451 About Qingci Games Inc. Qingci Game is an established mobile game developer and publisher in China, offering mobile games that are designed to provide captivating content as well as distinctive and engaging gameplay experiences to players in mainland China and overseas. As a leader in casual games, especially idle games, and Rogue-like RPGs in China, Qingci Games has developed, published and operated a number of popular games. Its landmark mobile games, such as The Marvelous Snail have recorded significant gross billings and achieved high rankings on the game lists widely recognized in our industry. Enquiries for investors and media:Qingci GamesInvestor relationsEmail: ir@qcplay.comPorda Havas International Finance Communications GroupMs. Kelly Fung +852 3150 6763 kelly.fung@pordahavas.comMs. Ivy Lu +852 3150 6788 Ivy.lu@pordahavas.comMs. Louise Liu +8621 3397 8796 Louise.liu@pordahavas.comMs. Mona chen +8521 3397 8796 Mona.chen@pordahavas.com Copyright 2021 ACN Newswire. All rights reserved. (via SEAPRWire)